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would this drive you nuts

Poll

Having an inn go by real time

yes
6 (50%)
no
3 (25%)
depends
3 (25%)

Total Members Voted: 12

0 Members and 1 Guest are viewing this topic.

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Level 88
Alright just so you understand what I menan by "going by real time"

your heard the gags before, going to an inn to get rest to restore your aching bones and whoose just a flicer of the lightswitch and boom your magicly healed fully. Well thats not what I am saying. Lets say that you go to an inn and they save yoru game and tell you to come back in 4 hours before resuming game play.

and by 4 hours they mean our hours you know 60 seconds in a minuet 60 minuets in an hour.

and if you came back before an hour nothing really happened.
come back at an hour you will be 25% healed
2 hours 50%
3 hours 75%
4 hours 100%

now the question is would this drive you nuts?

It might be a big downful or blance the game in healing ways

useally the inns are FAR cheeper than the first aid kit. heck you could make it so if you left the game for 24 hours or what ever you would be compleatly healed. It might blance the game our by far >.> so do vote let me know. so if I feel like it I might just want to drive my players nuts, or be nice and follow their advice XD
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Depends, i dont often play a game for that long, if that happen'd i'd probable just quit, i'd be like FUCK THIS SHIT oops sorry
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Level 91
There's a reason why game developers don't do that. I don't recommend it.

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I remember that I did this for a RPG 2K3 game. People did not understand it at all. They absolutely hated it when I explained it. Everything was in the game's real time though. I tried to make it as realistic as possible. I think an hour was maybe 20 seconds in gametime.
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Level 91
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This reminds me of Morrowind, with the exception that this is in REAL, REAL Earth time.

Well, I think it would be nice in an MMORPG where EVERYTHING ELSE is that realistic. I would love a game where things could be that realistic. Let's say, like in The World, from dotHack. There is actually current development of that technology. They want to make games like that for real.

Anyway, this can be good and bad. It all depends on the game.

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Level 92
Pikachu on a toilet
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I wouldn't like it, because I don't want to have to make the game a part of my life. I get hurt too much and I can't continue the game until I get healed. This would completely annoy me. It's a game, I want it to stay a game.
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Level 90
There was a MMORPG somewhere that did real... real time, which was fine, but the entire game was blanketed with thick darkness, no torches, making the game unplayable for 8 hours.

Plus games are games. People want the fun / diversion now... not in 8 hours.
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Level 88
Now do you know who I am??
Lol, depends, if it's a great game, then yes, if it was crap, I wouldn;t have a problem :P

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I hate to chime in with a negative, but here's my feeling...

I play a game to escape the real world, the pressures, the stress, and enjoy an all encompasing story that lets me forget I can't really swing a sword or take a full-on cannon burst to the chest.  If I were playing a game that expected me to factor in real world time, I don't think I would find appreciation in that.

Another point I would make... If it were my game, I would find ways to KEEP people playing... obviously you're not TRYING to make them leave the game, but say if I DID stop at an Inn... and I needed healing desperately.  I would feel pretty darn aggrevated if I knew I had to turn your fabulous game off for at least four hours when that darn evil dark lord is just WAITING for me to give him a full-on cannon burst to the chest.  You just can't wait for that!

Here's a thought... If you want to have an option for your Inn that takes advantage of people sleeping, give them something to do for a bit... like a bonus for reading a journal or monster log.  Your characters are sleeping peacefully while you go do all that tedius maintenance like organize your items, study up on the last boss.

My second thought while going over that last paragraph is... I would rather just hit the sleep button, hear a cute little twinkly lulluby, and wake up fully restored.  STILL... I'm sure you could come up with some sort of bonus for waiting and reading, etc.
Jonathan Sodalis www.sodalisrpg.com
"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic."
        -from "The Sayings of Muad'Dib" by the Princess Irulan

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I agree with you.
Also, take in account that a game that is real would require constant use. For example, a quest with deadline. Imagine that you accept the quest, then you have an accident in real life (let's hope not), and are taken to the hospital on emergency. You were given three days to complete the quest, but you stay hospitalized for a week.
What will happen? Quest failed. :(

What I want to say is that, if a game interferes with your life, then you'd better nor play it. This is the reason for which I quit playing MMORPG's, especially FFXI. It consumed too much of my time, because in it you ALWAYS have to depend on other players to progress in the game. There also the end-game missions and areas, which are visited in alliance groups at certain hours and days. They kick you out if you don't go,  because you made a compromise and they need of your character's skills in order to beat the boss or farm the notorious monster.

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Which is why I say it would blance out the ever so expensive potions.

Inns are usally charaged from 10 gold to 1000 in most games. some 10,000 depending on where you go.   What I am thinking is the more expensive the inn the faster you heal. but if you keep going to the cheapest inn then the healing expenses is unbalance. 

potions can reach from 50 gold to 500 in most games
Tonics / phenix downs are usally 300 

See where I ask if this would drive you nuts XD
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I'd only do this in an MMORPG, where ou've fought hard and have gashes everywhere that only time can heal. Or virtual reality style games. But definately not in a 2D RPG. If you have to have a form of real time, have every minute equals 1 hour.

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actully my time system is every real hour = 2 game time hours XD and its a semi mmorpg game. >.> the way it works is I make an expansion every week or so, and you send me your saves depending on the information yoru saves hold *varibles are my friends" will effect the next upgrade. you can send stuff to other people if you don't mind waiting for that week of dilivery. Hey its faster than 6-8 weeks dilivery XD

Project
New project. The other dimention DND
RPG makers challenge http://rmrk.net/index.php/topic,13503.0.html