Well guys, I didn't think i could do it, but i did
Ok heres how it goes, using my little knowledge of variables and constants, and using Thecro's event tutorial, I was able to create a unique system, where the player has to find "Packages" in the form of "chests" GTA style. The packages, if found, will have a certain reward within finding them. And for finding all chests, you get a huge reward for finding all.
Here it is:
Coming soon, need to learn how to add images, XD srry for the delay.
Heres what it should look like for the first pageHeres what it should look like for the second pageRequirements:
Switches: Treasure Hunt Reward, Chest Found
Variable: Treasure Hunt
Okay, you need to create these switches and variables.
Treasure Hunt Reward: You need to make it so that this switch goes off only once, for finding all the chests.
Chest Found: You need to make it, so that if a chest is found, it won't be found multiple times.
Treasure Hunt: It's a variable, and it counts to the number of chests needed to get the treasure hunt reward.
How to add local switches, variables, and just plain switches, and what are they?Variable: Make a new event, right click the white space (this is how you add commands) and click on variable. you must name it. For this, it is required that you name it Treasure Hunt "Count is preferable". a variable is just like a counter. I could be used to mark off things you've done, found, or whatever. It basically keeps track of what is going on.
Local Switch: It's just fancy name for something to not repeat over n over again. lol. For this, it is required that you make a second page (click new page) and head on over to a bunch of conditions. Click local switch A is on. This will prevent the repeat of page one. DO NOT PUT ANYTHING IN IT, IT WILL LOOP, AND THERE IS POSSIBLY NO WAY TO END IT. Leave it blank.
Switch: simple as it sounds, think of it as a light switch. In this, you will need it so that thing's do not repeat over, and over again.
Well, i'll come up with a basic Step list on how to do everything I just said.