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[RESOLVED] Equipment Level-Requirments?

Started by Yawgmothsbud, March 09, 2007, 04:48:52 PM

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Yawgmothsbud

Either I don't know what I'm talking about (more than likely, I will admit) or Rpg Maker XP doesn't come with a built-in feature for giving equips level requirements. I'm guessing theres a script for this? Seems odd, as this is basically an essential feature of any rpg...

If you have a script (or another solution) for it, pls post/link.

Darico

The only types of rpg i have ever seen a lvl thing on are mmorpgs, namly ffxi. But I am sure there is a script somewhere.

Dark Dragon X

Huh ? no no NO SCRIPTS
go to da classes thingy in the database

Darico

You can't set level requirements for armour and weapons in the database...

Yawgmothsbud

Well...you've been...helpful...

I'm truely amazed no one knows where to find this...are you implying that if you found the best armor in the any game early you could wear it at lvl 1?

:)

#1: Who is going to in their game make it possible to OBTAIN that armor in the start of the game?
#2: Events...
Watch out for: HaloOfTheSun

modern algebra

That kind of makes sense to me. I've never understood why it would take skill to put armour on... In any case, if you don't want them to have that armour then don't give it to them. There are definitely scripts around for this, but you could just as easily do it with a common event. Make an armour that no classes can equip, and make one that the correct class can equip. Whenever you get the armour make it so it is the one no class can equip, and in your common event have

Conditional Branch: Armour(nonequippable) in Inventory
   Conditional Branch: Char Lvl is >= 10
       Remove Armour(nonequippable) from inventory
       Add Armour (equippable) to inventory
   Branch END
Branch END

Yawgmothsbud

Thanks, I hadn't thought of that.