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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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CodeMaster

What maker are you using???

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

TDS

My first attempt at recording my own scripts.

[yt]NYIGjMtFlwE[/yt]

SirJackRex

cray,
The red brick really clashes with the red roof.

I think you should vary the ghost world and living world more. You're losing a lot of potential by keeping the two worlds nigh identical.

cray

The idea of making them almost identical is because the transition is done slowly so the 2 maps are seen at the same time for a while.

SirJackRex

I don't mean remove houses and destroy walls.

The rocks are identical, the flowers are identical, the cracks are identical, the drapes are identical. Give one different rocks, more rocks, more cracks, different cracks, more grass. Subtly vary the two worlds and they're look substantially better.

You already gave the underworld signs and gave the living world doors, so I can't see how varying the terrain slightly would deaden the transitions.

cray

The signs and doors are just error, I've yet to add doors to the underworld, and forgot to add the signs in the living world...
anyway I think I could vary things up, but it's a pretty short scene, and I think it's not worth it to change things around too much, probably add a few things but the general tileset is meant to be just a color change.

Gracie



Japur

My very first attempt to parallax mapping. Might look strange because of my awesome pasting skills, sorry for that.
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Countdown

That's pretty awesome. You should show the layers you used!

Japur

Thanks! Hmm, well, I didn't use any specific layers: just a lot (and I mean a LOT) of seperate trees and bushes. :P

I've created a very basic map in VX: just the mountains, the water, the grass and the house, and then I went to Photoshop. Once there, I first burned the grass on a couple of places and I put a stone texture under the grass, after which I masked some of the grass so that the stone became visible as a path. The same for the sand.

And then it's just a matter of pasting a LOT of trees everywhere, bushes beneath and above them, putting 10 minutes in each piece of grass and just make the picture complete. :D

I just had to merge some of the layers after a while, because PS began to lag. :P

But thanks! It's for an intro of a little game for a game contest, by the way.
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pacdiggity

That is amazing. Do want.
it's like a metaphor or something i don't know

Japur

Quote from: Pacman on May 29, 2011, 08:18:16 AM
That is amazing. Do want.
Thanks! I'll show you some more later on, because I'll parallax-map the whole game.
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pacdiggity

Is this Nora we're talking about? Because the maps in that look beautiful. It looks like you spent a lot of time on them, and it pays off.
I actually really want to play that game.
it's like a metaphor or something i don't know

Japur

Quote from: Pacman on May 29, 2011, 11:02:35 AM
Is this Nora we're talking about? Because the maps in that look beautiful. It looks like you spent a lot of time on them, and it pays off.
I actually really want to play that game.
Hehe no, sorry, this is for a little game I'm creating, "Prove" (for a Dutch Game contest). The maps of Nora's Dragon Stories, however, are quite similar regarding the style, only that's RMXP. Glad you like it! I did spend a lot of time in them.
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cray

Japur looks nice, Don't know if it's worth it to make a panorama just to change some minor things, but that's your decition.
Here's a battle screen inside the current stage I'm doing, a haunted house.

Heaven Miracle

There are a lot of pretty cool things in that screenshot, but I would definitely fix the HP value appearing over the facesets. Also, are you doing rows for the battlers? Otherwise I would move Mr. Blondie up with the rest of the party~ XD What's really really cool is how the shadows are detailed according to the monsters, not just some dark ellipsis beneath them ^^

Did I ever post this screenshot here? o.o Animated cutscenes :D



strike

I really like that screenshot cray.

cray

#2392
Thanks Strike and heaven!
I can't do much for the numbers, it's how rm2003 handles characters battle status windows... =P
EDIT: nevermind, I was able to edit the character window, so now the numbers are not over the faceset.
and the problem with rows is that they can't be modified to make the characters in those position, because it's designed for a sideview battlesystem, not a 3/4 view battlesystem. So I have to place each character on a individual spot, and because I have 7 characters, some of them have to get a bit farther away from the rest.
Heaven I love that screenshot, is that a battleanimation? loooks great!

MagitekElite

@Heaven Miracle:
I think it looks nice, but its a bit small for my (terrible) eyes to see fully. I like the animation you have though, very nice looking :)

@Cray:
Already commented on that piece on RRR, but I'll say it nonetheless :)

I like it, very nice, especially the sprites and hud design. I like how its pretty simple but doesn't ruin anything and also isn't big to fancy, flashing images xD
Winter is Coming


Arrow

And now, here comes Arrow to TOTALLY SHOCK EVERYONE.


pacdiggity

:O
Is this the thing you were telling me about? Looks good.
it's like a metaphor or something i don't know

Arrow


CodeMaster

Looks great, from the looks of things it seems you are making a megaman fan game it should be interresting

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

rofl1337

Quote from: Japur on May 27, 2011, 06:06:37 PM
My very first attempt to parallax mapping. Might look strange because of my awesome pasting skills, sorry for that.
I love the way, the path is overlapped by the grass.
BTW, you did you manage to make the change from cliff top to grass look so nice?
Do you use a brush with the grass texture, or do you copy/paste the grass and its edges from the tile?

Japur

Quote from: rofl1337 on June 07, 2011, 06:28:02 PM
I love the way, the path is overlapped by the grass.
BTW, you did you manage to make the change from cliff top to grass look so nice?
Do you use a brush with the grass texture, or do you copy/paste the grass and its edges from the tile?
Thanks! I did that with a mask on the grass.

As for the cliff, I just kept pasting pieces of the grass autotile on the cliff. Afterwards I put a very small dropshadow under the grass.
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