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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 27 Guests are viewing this topic.

joy

It's a looootta edits, Mack's VX, Macks other stuff, VX RTP, XP RTP, Coming of age day (the cliffs) and recolored alundra plants.

IAMFORTE

Alundras plants ehh? Thanks :)

Taylor

#2002
Some plants don't seem as subtle as the XP tress so they stand out a tad, but besides thaholymotherofcrapthat'sepic


Altered the title and Combat Results screen since I made this image, too lazy to change it because it's late.

gRaViJa

Though the maps are really dark i think you pull it off to create a dark atmosphere.

Trying to create a cool dungeon/temple entrance here:

All information about my project here:
http://rmrk.net/index.php/topic,40365.0.html

Charlie Fleed

A video about my multiplayer online game, Hartacon. I have to add that I improved the fps after recording this.
[yt]http://www.youtube.com/watch?v=cTTZQdZm36U[/yt]
 

Taylor

Yeah, I'm trying to go for a dark atmosphere, but hopefully it's not too overdone...

updated screens as mentioned:

CodeMaster

Thought i might post a pic to see what people think.

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

Sashikinaroji

That farm is a few things... Lets start at the beginning, though, yes?

It is a farm.

Farms need to upturn the ground for crops.

Forests are rife with roots... Large ones... That extract nutrients rather fast.

A forest just doesn't seem a very good location for a farm. And another issue is that said farm is extremely tall... Not large, just tall. Shorten it by a square or two (depending on what looks right) and fix those trees that merge with the house.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

CodeMaster

the purpose for that map is not to be a farm but to be a house that is separated from the rest of the village and it is jest a small garden of sorts and I will try to fix the part of the forest where it touches the house.

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

Ryosis

Quote from: joy on October 03, 2010, 05:33:14 AM
Looking good andarillo, I like the tone and the lighting.



Testing out some new tiles for mountains and plants..so kinda a sandbox/throwaway map. Thinking I still need to tweak the colors on many of these plants...opinions on plants/mountains/ect?

Nice. I've been trying out my hand in mapping in Photoshop; it's great, far better than mapping in VX itself. Anyway, as for the map itself, it looks great, though I'm a bit iffy on whether or not I like the combined tiles from other tilesets, especially in regards to the flora. The XP and VX RTPs have a sort of cartoon feel to them that alundras plants simply don't have. But yeah, map is sex.

Anyway, I've been trying out a bit of a new style for a game I'm making that I plan to enter in RPGMakerVX.net's Halloween contest. I won't say much about the game itself, but I guess there's no harm in showing you a preview.



As you can see, I'm trying to go for a look mimicking that of some of the earliest films. Any suggestions on improvements?
Eddard Stark art by Teiiku

Grafikal


Sashikinaroji

Quote from: Taylor on October 10, 2010, 10:31:49 PM
Yeah, I'm trying to go for a dark atmosphere, but hopefully it's not too overdone...

updated screens as mentioned:


I rather like what you've done with your battle back... Is the lighting effect a part of the background, or is is an additive on the foreground?
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Taylor

It's part of the battle background. (Though pictured there is technically a copy of it to get that results screen.) I rather like it too. Bet none of the others will turn out like that. D:<

heisenman

Amazingly boring map test ahead.



tSwitch

Quote from: Taylor on October 10, 2010, 09:08:51 AM
Some plants don't seem as subtle as the XP tress so they stand out a tad, but besides thaholymotherofcrapthat'sepic


Altered the title and Combat Results screen since I made this image, too lazy to change it because it's late.

where did you get the soldier sprite?
I swear I've seen it before and it's killing me


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

beyondtheanonymous

#2015
@ heisenmap I'm sort of a stickler for detail in VX, so if a map ever looks too plain or boring, just add some detail! Flowers, rocks. Another way to make a map less boring is too create an atmosphere; add a screentone, some weather - maybe even some events! Aside from that, as a foundation, your map is actually really good. Add some detail and your map will look fantastic.

Okay, so I'm sort of a newbieto this site (I joined some time back but haven't been really active due to my busy schedule: ) So I haven't really posted on this topic before, but, I will give it a try. Here are some screenshots I was doing for a terminated and unreleased XP project a long time ago. I hope/believe I have grown as a mapper, and I have stopped using XP, and have now moved on to VX - just two factors to consider. I had anticipated finishing my project, but, I never got around to it, so it's built up in my project folders and I just felt I need to share some of my screenshots. Just a heads up, they are supposed to be pretty dark!Oh, and the fourth screenshot is the same mapas the third screenshot, I just showed the entire map (not in play mode, though) so you could see it. 

[spoiler][/spoiler]


tSwitch

very square, and could use more detail.

try using different grass types, more flora as well.
Water should be as rounded as possible, not so square, it's not a circuit board after all.

also please don't use so many text colors.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Sashikinaroji

also, am I just crazy or are those colors really really dark?

I mean, I can barely tell what I'm looking at!
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Ryosis

You know your map is too dark when I have to adjust my monitor's brightness to see it in its entirety.
Eddard Stark art by Teiiku

Taylor

#2019
@NAMKCOR: It's from Treasure of the Rudra/Rudra no Hihou. Or more specifically, RPG Advocate's Phylomortis' side view monster pack.

My god beyondtheanonymous I'm going to have to agree with the others. Seriously too dark there.

CodeMaster

Here are some more screens from my game see if any of you noticed some problems I did not see.


[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

KeTeLe

Hi,

Here are some maps i made , i'm not very good at mapping so help on how to improve my maps would be greatly appreciated 

http://img26.imageshack.us/f/screenie1u.png/



http://img839.imageshack.us/i/screenie2.png/ -This map is still a wip i've got a lot of thing to add to it


no

Ryosis

#2022
Not bad, but there is room for improvement.



A. It would be better to use the base cliff tile here.
B. This particular tile choice makes the cliff look like it just... ends. If there is a tile that offers a more gradual transition, I would suggest using it.
C. What are the ends of this bridge connected to?
D. Not an error per se, but it seems a bit unnatural for the grass to form a perfect right able around the corners.
E. It is ill-advised to use ladder tiles on corners. It just comes out looking weird.
F. See A.

There's also the matter of the water. There is no visible shore, and that one little segment where there's only two inches of space between the two sides is a glaring issue. I would also take a second look at the waterfall.

Nothing particularly wrong with the second screenshot other than the lack of detail. I would suggest adding a few more decorative tiles to spruce things up. The same can be said of the first one as well.
Eddard Stark art by Teiiku

Taylor

... where did you get those tiles? I though they were originals of ccoa's.

IAMFORTE

My first map in photoshop, influenced by joy :p