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Screenshot Thread

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slate furry thing
Hahah, wow yeah the improvement is astounding. Then again the first map might've later had objects in it anyway. :V But still it's very impressive.

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So I took Namkcor's advice and made everything much more crumbly, how does it look?



Oh, I know there are three errors that are squared in red, They are fixed in game, but my capture software likes to ignore them :|
Add a little bit of patches of dirt & shadow green on the grass tiles & it'll look perfect, even without it . . . This I have to say . . .

It never occurred to me the ruin tile set could be used this way.

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Thanks ;D

Sunny, What exactly do you mean?, like, from an autotile?

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So I took Namkcor's advice and made everything much more crumbly, how does it look?



Oh, I know there are three errors that are squared in red, They are fixed in game, but my capture software likes to ignore them :|

that's absolutely gorgeous.

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Jesus Christ, man, those ruins are balla.


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Sunny, What exactly do you mean?, like, from an autotile?
Yes

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Yes, hoh my gawd!
I've been experimenting with shadow tiles. Me and a friend found a way to turn a tileset into a shadow tileset, which you can merge with the original and use shaped shadow tiles. Sure it makes no sense now but heres some screenshots of what we came up with.

The upper rock is slightly hovering over the bottom one, which is casting a shadow over the bottom one.
Spoiler for:


If anyone would like the tileset here it is.
Credits for it go to my friend Hellfire Dragon
Spoiler for:

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New pic ;)

Made by Rayne,Circle and Daru

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The shadows cast on the right side look...really off. Other than that it's a good looking map.




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The shadows look off because the angle of the shadows does not match the angle of the light. That is, shadows only cast in relation to the light... And to make this look correct, you would have to make the beanbag chairs (i assume) cast a light that reflects the angle of the shining-in sun, with the angle in the center of the light be straight up and down, and the ones on the outside have an angle of around 80 degrees from the wall... Then it would look smoother... To do this, though, i would suggest editing the shaft of light, so that way darker shadows are not cast (as shadow within shadow doesn't work quite like that, although it is possible, just not in that format) over the dark areas of the room
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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It's also unrealistic to see a bright beam of light shining into the room, yet the room remains dark for the most part. In order for beams of light to be visible in the first place, the room would have to be dusty. In order for the room to not be bright when it's really bright outside the windows, you'd have to defy the laws of physics.

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It's also unrealistic to see a bright beam of light shining into the room, yet the room remains dark for the most part. In order for beams of light to be visible in the first place, the room would have to be dusty. In order for the room to not be bright when it's really bright outside the windows, you'd have to defy the laws of physics.

Unless the light is coming from an artificial source, like a car's headlight.

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...Your story, begins now
My first crack at mapping on RPG Maker VX. Feedback/CC is great and welcomed.

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I find the overuse of the fences as a turn-off... Not every house has a fence you know! hahahah

And, this might be my own personal opinion, but there seems to be too much water... unless this is a swamp area or after a flood.

other than that, I like it.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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I think it looks pretty nice.
Granted I find the RTP to be drab under its own power, but the mapping is relatively well done, though the water beside the blue house looks awkward.

And, this might be my own personal opinion, but there seems to be too much water... unless this is a swamp area or after a flood.

you'd hate Venice then.

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Shh, they're listening...
My first crack at mapping on RPG Maker VX. Feedback/CC is great and welcomed.
8/10 (if only because the tileset bothers me)
I love the colors in VX but not so much the tilesets, you did a very nice job with them however.
I think it is an adorable little village. I'm assuming it's located in a swampy area or perhaps just a place that gets a lot of rainfall? The frogs and lily pads give the impression of a swampy area. A little sparse on houses but that's always a matter of personal taste, maybe it is a very small village. ^.^

you'd hate Venice then.

I dunno, Venice is all canals and arched bridges and has that surreal drowning city look. (I do believe it is sinking, albeit very slowly)
This one is more of a village in a swamp, with some dead trees, creative use of fog and lighting it could become a rather creepy little place.
Very different atmosphere...to me anyway.

My contribution to the thread(and my first post, I 'spose);

I made a giant tree, it is split into multiple screenshots. I only did it to test the tileset, turns out I like the tileset. =)
Could use some feedback on the look though, does it look like a giant tree?

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The Venice comment was aimed at Sashikinaroji, hence being directly below a quote from him.

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What this?
9/10

Here is a picture from my newest RPG Maker VX game. Please leave a feedback if you wish. Thanks!

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9/10 pretty simple but does fit amayzing with the simplicity
My Puzzle/StandAlone game in a week:


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9/10

Here is a picture from my newest RPG Maker VX game. Please leave a feedback if you wish. Thanks!

Great...way more better than mine...though you get a 10/10  ;8

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... this can't seriously need more scenery porn can it. (Don't mind me, grumbling about another forum.)

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@Taylor - those maps look awesome.

@Griever - looks like a unique project you have going there.

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Its not very good but, I like to know what to improve on
Spoiler for:

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First two basic pointer: avoid large, straight paths. And because this is probably a main road, it shouldn't be littered with plants like that.

Make the path smaller, much, much less straight, and don't hinder it with shrubbery.