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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 11 Guests are viewing this topic.

eto111

uh thanks :D. I'll do some improvements then
The Centra Triliogy.......
Centra: Rise of Tiamut currently in production......

Destiny's will be fullfilled............

KaDourkey

@eto111
I agree with Irock, add a little more detail and the counter and stove shouldn't be against the wall like that. Other than that, you did a nice job on them.

@Loaded
I like the title screen, and the windowskin really goes with the title. :P

eto111

ok thanks for the feedback guys I will edit them take what you both said into consideration
The Centra Triliogy.......
Centra: Rise of Tiamut currently in production......

Destiny's will be fullfilled............

The Shadow


ChaosProductions

#1604


sherman

o

Grafikal


stripe103


Drakusatheon

#1607
:o Whoa. Nice.

[spoiler][/spoiler] (Rather large screencap, and it still bit off a chunk of the right side)

Irock

#1608
Quote from: ChaosProductions on December 26, 2009, 12:45:27 AM

Not bad.

The door overlaps the rubble on the right. I'm also not a big fan of the arches on the left and right of the building; it looks bizarre and somewhat unbelievable.


Quote from: Drakusatheon on December 27, 2009, 07:21:08 AM
(Rather large screencap, and it still bit off a chunk of the right side)
Way too empty. Add bushes, plants and other items. Your dirt path is too square. Dirt paths tend to be more natural and rough. I'd also make the grass patches more rough and populate the area with more of them.

Drakusatheon

Duly noted. Thanks for the advice.
All right, so I made the dirt road rougher, added some miscellaneous pebbles on it, more shrubbery and flowers, changed the layout of town square, and worked to close some of the gaps.

[spoiler][/spoiler]


Irock

#1610
Much better. I'd still add more of these things to make it look less bare.



Also, I'm not a fan of using the overworld ocean tile for water outside of the world map. I'd use the ones intended for that purpose.

For that bridge you have going on there, try using these bridge tiles I made. If your E tileset is full, you can make them into events.

I'd also make the lights 2 tiles high, as they're taller than the buildings. Like this:


Drakusatheon

Quote from: Irock on December 27, 2009, 10:50:25 PM
Much better. I'd still add more of these things to make it look less bare.

Gotcha. I always worry I'll go overboard and make everything look too cluttered haha

Irock

Added some more suggestions to my post. q_q

Drakusatheon

Holy hell -.O I didn't even realize the difference. I knew there was something off about it.

These bridges look much better. A full bridge instead of two narrow bridges next to each other. Thanks  :lol:

Ninjuit

#1614
Here are just several maps I made (BTW I'm totally new here. xD).





These aren't even from my main project. aha. Anyway, they are almost straight Mack tilesets with nothing else other than 4 or 5 RTP flowers.

These were maps for a scrapped mapping project I was working on (IE - Not working on it anymore).

Grafikal

is it just me or is anyone else having issues displaying the images in Ninjuit's post =o

i can only see 3 of 6. the beach, the cave, and interior shot.

From what i can see, they're pretty damn awesome :) we don't come across really good VX mappers very often
:P

Ninjuit

#1616
I think it is tinypic. I'm about to reupload all the pictures to photobucket (as soon as I can). :P

Anyway, my actual game runs at the XP resolution and actually looks pretty sexy. I'll put up screenshots when they become available (and maybe open a topic for my game)

Grafikal

That's cool. If you make a topic, I'll be sure to move it for you. I saw like one other shot by loading it separately in a new tab, it took forever, but I only got 1 other image to load. It was really well done too =o

Ninjuit

#1618
Well I updated the image host to photobucket. If you still have problems then I really can't help.

For good measure I'm going to show what a VX map looks like in XP's res. I like it and it gives me some extra space for HUDs and the Battle Interface.

[spoiler="VX MAP XP RESOLUTION"][/spoiler]
Regardless, I'm going to have to adjust the way I map so that in looks better in the actual game (this is just one of the other maps NOT in my main project thingy). :p

Grafikal

:D Yay! They all show up :) It was Tinypics problem.

Very very nice. You're one of the best VX Mappers I've seen around here.

Irock

Quote from: Ninjuit on December 28, 2009, 09:36:40 PM

You're using your bridges wrong. The vertical bridges should have horizontally long planks and the horizontal bridges should have vertically long planks, not the other way around. The dock/bridge on the left looks completely stupid just floating over the water like that. I'd also put a tree or something in the top right corner.

Other than that, pretty good.

Ninjuit

#1621
@Irock

-Aha, thanks for actual critique. The bridge things, I never knew I was using them wrong o_0, but I do know that dock thing looks stupid the way it is. I would totally edit that map, but they are just screens from an older project from a couple of weeks ago that I couldn't finish because my HD died (it was just a project to practice some mapping).

Anyway, I'm probably going to end up spriting my own bridges or editing the Mack ones with some shadows and depth to make them look better :|

@Grafikal - Thanks, but there are probably a ton of better people than me xD (StormriderAngel comes to mind, dunno if he comes here though). I still have some things to learn.

KaDourkey

Quote from: Loaded on December 22, 2009, 02:35:37 AM
Ok, I changed up the Windowskin. Tell me what you think now.

Impressive title Loaded, good job.  ;)

Loaded


KaDourkey

Quote from: Loaded on December 31, 2009, 03:09:03 AM
Thanks :D
No problem, and I'll have a screenshot up soon. Until I find something to screenie  :-[