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Screenshot Thread - Page 61
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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SirJackRex

They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

tSwitch

Quote from: SirJackRex on November 10, 2009, 05:22:12 AM
They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

that has to do with the custom battle system
it's the technique queue, right now it's empty because the current character doesn't have any techniques set.

it'd look like this if you set a couple


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SirJackRex

Quote from: NAMKCOR on November 10, 2009, 06:43:14 AM
Quote from: SirJackRex on November 10, 2009, 05:22:12 AM
They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

that has to do with the custom battle system
it's the technique queue, right now it's empty because the current character doesn't have any techniques set.

it'd look like this if you set a couple


I see!
That's very interesting, it gives it a kind of NWN feel to it...

tSwitch

it's because you can queue up several moves per character per turn, so there had to be a way to show what you had selected.


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The Shadow


SirJackRex

Quote from: The Shadow on November 10, 2009, 01:10:56 PM


The map looks good, but the entrance to the house is at a very odd place, as well the room on the left.

RATED-RKOFRANKLIN

#1506
This is the first boss battle in my game. Comments please!

[yt]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VsIY7_I6AwU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VsIY7_I6AwU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/yt]



Grafikal

That was pretty boring :|

SirJackRex

That was pretty boring :|

"Next time time I will not go easy on all of you."
You should probably rewrite that line, it doesn't sound good.

RATED-RKOFRANKLIN

I am keeping it how it is.



Karo Rushe

Well, It's Bad, really bad if you say that.


stripe103

Wow! That is looking really nice! :o
What tileset are you using there?

Grafikal

she's infamous for creating her own :)

stripe103

Yea, I know. But its allways worth asking ;D

Japur

You're the first in the world to see my new, improved and final design of the Meclador Cave in my game. :blizj:


I'm aware of the stupid HUD in the left corner, but I can't seem to get rid of it. $scene.hud_hide doesn't work. Ah well, I'll figure it out. :D

So what do you think? :) It's a scene about the caped boy you see, he's getting back to his parents in this deep dark cave.
  - 

Grafikal

if you have $scene.hud_hide off or whatever, try refreshing it by pulling up the menu then closing the menu.

Japur

It's fixed already, I changed something in the script but I didn't save it, it's cool now. :)

Thanks anyway. ;D
  - 

Cascading Dragon


tSwitch

Quote from: Japur on November 15, 2009, 06:54:03 PM
http://img410.imageshack.us/img410/288/mecladorcamp.png

it looks nice, but it's kinda overwhelming with detail, it took me a few moments to even register where I could walk.

Also: why would plants be growing inside a lava filled cave, and springing up from rocks that appear to be glowing hot with lava/fire?


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Dys

Second city of a project I'm working on atm, not really happy with the water in the middle




Btw. I'm new at mapping and rpg maker :)

Karo Rushe

Quote from: Japur on November 15, 2009, 06:54:03 PM
You're the first in the world to see my new, improved and final design of the Meclador Cave in my game. :blizj:


I'm aware of the stupid HUD in the left corner, but I can't seem to get rid of it. $scene.hud_hide doesn't work. Ah well, I'll figure it out. :D

So what do you think? :) It's a scene about the caped boy you see, he's getting back to his parents in this deep dark cave.
I'm sorry, but logically speaking, There's just no god damn way plants would find a volcano suitable to survive, specially with lava flowing. It would look better & understandable if you didn't use the Lava & the 'recently made' charcoal tiles. But aside from that, the composition of the idea itself is good, just that, there's two elements that aren't compatible.

Quote from: Dys on November 15, 2009, 10:17:06 PM
Second city of a project I'm working on atm, not really happy with the water in the middle




Btw. I'm new at mapping and rpg maker :)
It's kinda symetric, you might want to edit the water in the middle for sure, try changing it for a fountain or having the big tree from the forest tileset in the middle. You could add variations to the houses itself, as I see, only the one at Northwest catches my eyes, the rest is just the same thing over & over. Try using some of the wall variations the tileset has :3


RATED-RKOFRANKLIN

Quote from: Karo Rushe on November 15, 2009, 03:07:46 PM
Well, It's Bad, really bad if you say that.


Thanks for being rude.



Karo Rushe

I don't see how it's rude to tell you the truth about it.

tSwitch

Quote from: RATED-RKOFRANKLIN on November 16, 2009, 02:05:00 AM
Quote from: Karo Rushe on November 15, 2009, 03:07:46 PM
Well, It's Bad, really bad if you say that.


Thanks for being rude.

learn to take criticism
your fight scene was boring.
keep it how it is if you want, but it'll still be boring.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Sirius

Whether you think you can defend your game or not, you should at least have the common sense to see that that 4 people (All much more skilled than you) telling you to fix it means that you should probably fix it.

Okay, 5 people: I'd say if you touch up on the dialogue (as in, make it sound more like people interacting, not one guy after another speaking in strict, rigid English) and give your villain ample reasoning behind coming for the mayor (Give him some sort of backstory, it's always nice to have a multifaceted antagonist), you can probably move on.