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Where do you people always find these wonderful character pictures? If the map wasn't beautiful enough as is, that message system just really catches my eye in coloring.

he's paying someone to draw them custom

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Spoiler for Frozen thundra wolves:

& Shadow has just killed me with that screenshot of his .___.


Extra new one:
Spoiler for Fortress's Caverns?:


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i love what you did with the connection between the cave wall and the brick wall, you did an awesome job blending the two together.

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I agree, they blend together really well, that's awesome.

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The sad part is, I didn't do the cave wall + Brick add-on.

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The light from the fire is off center. :X

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or left of the dial.
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andddd it's a little bright.

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Isn't it suppose to be bright in a dark Cave with no windows and have torches to replace the windows? >__>;;;



x__x

pokeball JAPOfflineFemale
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Actually, rather than the light and the map, I'm more concerned about the status bar.
They are a bit too... contrasting. Umm, I don't know the correct word, forgive my bad English. T_T But it just... It doesn't go along with the map. Maybe it's just me...

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Ah ~ the status bar / HUD is from Blizz-abs, just didn't felt like removing it in the occasion. :x

Soul-Reaver needs a bit of screen-time too.

pokeball JAPOfflineFemale
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Umm, to be specific, what I meant by the status bar is actually... the gradients.
Maybe better if translucent?
Sorry. >_<

I sense sarcasm in the Soul Reaver screenshot somehow.
BTW, no street lights? :3

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Umm, to be specific, what I meant by the status bar is actually... the gradients.
Maybe better if translucent?
Sorry. >_<

I sense sarcasm in the Soul Reaver screenshot somehow.
BTW, no street lights? :3

right, that's the default HUD for BlizzABS.
I also think it looks pretty ew, but it's functional *shrugs*

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lol, comments :3

& yeah, you could say there's sarcasm in that screenshot in a way. :x Their relationship is quite 'awkward'

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Where did you get that tileset? It looks pretty interesting to map with. Is it possible to get a link to it?

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Truth be told, I seriously don't remember.


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Kupo!
Kupopo!

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You're really getting a kick out of that kupoop thing, aren't you, Kupo? Oh, and if I may suggest, try using the thinner trees and maybe a few more patches of flowers/bushes. I like what you did with the changing terrain, though :)

Anyway, which one of these looks better?

Spoiler for Fog:

Spoiler for No Fog:

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are you able to have fogs with texture? cause just a flat transparency like that is pretty annoying. It's like turning up the brightness of an image without fixing the contrast and saturation.

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Yeah, I've been looking for that. It's like I spilled a vanilla milkshake all over the screen, and I need something more like what Shadow did in that one pic about 14 posts down. Meh, I'll find a way around it.

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You could show it as a picture, perhaps.

You can center the pic with this kind of algorithm: http://rmrk.net/index.php/topic,32222.0.html
« Last Edit: April 24, 2009, 03:39:11 PM by modern algebra »

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Kupo!
I like the one with the fog cause it makes the dungeon more creepier.
Kupo?
Kupopo!

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Hah, I didn't even think to try pictures. Well then, I'll give that a shot and see what I come up with. I mean, the fog that comes with 2k3 does move, but it's so slow that you can hardly tell.

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Ok, that whole fog thing is turning out to be more trouble than it's worth at the moment, so I'll get back to that later. In the mean time, here's half of a mountain-y area.

Spoiler for Wow, that's a huge picture!:

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How About this? ;D


Dunno if the ambience is okay..
Critique?
  - 

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The small little trees looks a bit out of place in the stairs for me, .___.;; But other than that, Nice Map, a bit cluthered but nice, add a Fog and it'll be gorgeous! <3