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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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modern algebra

That looks beautiful Tez, nice work.

Sirius

I'm still fooling around with it a bit, but this is a little town I built nestled at the foot of a mountain. I know the area it's in looks a little too square-y to be natural, but you can't really tell in the game.

[spoiler]

Let me know what you think  :)[/spoiler]

Karo Rushe

[spoiler=The Houses have a balcony . . . and a new color][/spoiler]

DeathLock~

@Caro: The only problem I notice is that the shadow (under the roof and balcony) is full opacity.


Grafikal

Quote from: Sirius on March 08, 2009, 04:41:49 AM
I'm still fooling around with it a bit, but this is a little town I built nestled at the foot of a mountain. I know the area it's in looks a little too square-y to be natural, but you can't really tell in the game.

[spoiler]

Let me know what you think  :)[/spoiler]

You're right that it feels too "square-y". You just need to loosen it up a bit and add more than one layer of mountain. Also, try adding more trees or trees in more random positions because at the moment they're evenly placed around the map. From the perspective, the buildings look really nice and I like what you did with the dirt ground.

Karo Rushe

I'll have to fix those Shadows then . . . D:

Thou, while I was at it:
[spoiler=Ruined Shrine & Ruu! <3][/spoiler]

D: God, that Ruu,(Small Floating Whale) was a pain to shade~

Sirius

#1131
Caro, I want your skill  :tpg:

Anyway, here's the mountaintop of that town I posted earlier (Which I fixed up a bit, thanks Grafikal), and the updated town itself:

[spoiler=Mountaintop]


Hmm, now that I look at it, some parts look a bit forced (I'm looking at you, bottom right corner)... Oh well, I'll get on it.[/spoiler]

[spoiler=Updated Town][/spoiler]

Echopax




Work in progress menu for my current project.

modern algebra

Very nice looking menu.

Reives

@Sirius:
Great sense of elevation, and I like the idea of a clearing in the middle of the town. c: Good stuff.

@Echopax:
Nice colours, looks pretty classy!

~~~

Here's something for fun:



~~~

firerain

found him lol.

amazing map by the way. one of the best i've seen.

Jek


The Shadow

Looks pretty nice. Im not a big fan of the 2k3 style, but other from that, it's a solid map.

There might be a small mapping error somewhere on this map, but I think the resultate ended up pretty well. Everything that's missing now is some fog effects and animals.(For those who have sharp eyes, you can see there's a cat in one of the windows.)

modern algebra

Yeah, that map looks great BS. Always amazing stuff.

Anyway, I figure I should show some of the maps I had made for that competition that I didn't finish. They're not that good, because I'm bad at mapping in VX, but hopefully people will give me some tips to improve.




Irock

Maybe put some items like barrels on the side of the streets in the last two screenshots, and add a few more NPCs. I'd also add more windows to the bottom part of the second screenshot. Maybe also add some pebbles to the grass and sand area. The grass area in the second screenshot is too symmetrical, but maybe that was intentional, I just don't like the way it looks. .-.

modern algebra

Yeah, I hadn't added non-crucial NPCs yet to that scene, and the grass area is a park. I'll see what I can do about the pebbles and windows and crates.

Karo Rushe



Hmm . . . practicing Dungeon making. Always wanted to touch that Tileset at least a few times >__>;;

Exer0

Here are two ss's from my current game. The first is an unfinished version of one of my cities. The second one is a ss during game play in a small section of the city.

[spoiler]
[/spoiler]

DeathLock~

@Caro: Heh, looks like a body's interior yet disfigured... =P

@Exer: Don't map all the buildings alike, it becomes rather dull.


Karo Rushe

:x If it looks disfigured, then it served it's purpose (lol)


Exer0

@Death: Thanks :D I'll keep that in mind!

@Dark: Ooh, nice map! Only thing I found odd was the angel statue on the far right facing a different way, but that's just me haha

Karo Rushe

#1146
 :mad: I'm a bit angry with it thou, I have been shown there's glitches in it!

Well, for the moment, fixed Modern World Tileset of Soul Reaver, testing the new School uniform characters. (Thus the lack of fog, NPCs & my favorite twiks)



same, but now retouched, added Fog & Tint, NPCs & details.



Celtic Gears Main Character invading a Occult's hideout/ritual/temple/whatever-you-call-it place of bad satanic rituals & stuff takes place D:



Ocean



I'm working on remaking the graphics for my RMVX RTP project. This is the first big area in the game. Then it's scripts that gives me some troubles, but I'll try to figure it out.

Ocean's Dreams blog! Contains RPG Design topics, Game updates and others!
Also check out my tumblr for smaller but more frequent updates!
http://http://oceansdreams.tumblr.com/


modern algebra

That's a really cool style Ocean. I predict good things from that game. I can't commit myself too much, since I will be going away soon, but if you need any helpw with scripts feel free to ask and I will see if I am available to help.

Ocean

Ah, thanks! :D I'm trying to figure out scripting in RGSS also so I don't have to rely on copy/pasting scripts.

Ocean's Dreams blog! Contains RPG Design topics, Game updates and others!
Also check out my tumblr for smaller but more frequent updates!
http://http://oceansdreams.tumblr.com/