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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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DeathLock~

Still its a bit empty, you need to add to it, little plants, heavy grass, customize your tileset. Don't just stick with the RTP.


JJannem

uhh..yea.. i see that now.thanks :D
How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.

The Shadow


DeathLock~

As usual you supply a great map, but I don't think limiting yourself with the default message system (if you're using it).


The Shadow

Yes, Im using the defualt message system. But Im considering to change in the future.

Karo Rushe

Shadow, your Maps are beautiful as always.

:-[ I envy you . . .

The Shadow

 :)

Your mapping skills is good aswell DAS.

And a new screenie from me:

JJannem

How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.

The Shadow

The trees has solid shadows. Use the resouce manager to get rid of them. Also, the cliffs is way to straight. Other from that, it begin to look like something :). Keep going.

DeathLock~

@The Shadow: Beautiful mapping, seriously.
@JJannem: You're getting the hang of it, but the shadows are the biggest fault right about now.


Falcon

Nice JJ, your maps still need work, but they don't look hideous :P

You should work more on mountains, check mountain tutorials, they make any map look much better.

You're relying too much on autotiles to fill space, use more tiles.

JJannem

Quote from: Falcon on September 14, 2008, 11:56:23 PM
Nice JJ, your maps still need work, but they don't look hideous :P

You should work more on mountains, check mountain tutorials, they make any map look much better.

You're relying too much on autotiles to fill space, use more tiles.


kk. ill do that. thanks :)
How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.

tSwitch

@jj: the cliff stuff is really linear, try making it more jagged and random :)
the flat moss on top of angled roofs also creates a weird look, almost like it's all floating and stuff :P


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

JJannem

Quote from: NAMKCOR on September 15, 2008, 01:14:00 PM
@jj: the cliff stuff is really linear, try making it more jagged and random :)
the flat moss on top of angled roofs also creates a weird look, almost like it's all floating and stuff :P

ill keep that in mind.
How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.

Karo Rushe

#764
I seriously don't like the School Tileset I'm using . . .
[spoiler]
[/spoiler]

Wanted to make an Elevator:
[spoiler][/spoiler]

Eye Candy:
[spoiler][/spoiler]

Just throwing my cents in

DeathLock~

@DAS: The school tileset can be edited, don't know put a bit of Zanyzora's tileset use in there. The elevator, well I have not much to say about that.


:)

There better be elevator music  :D
Watch out for: HaloOfTheSun

Code Geass

Map is by Sithlord as usual XD

the numbers of lights up top as has been lowered by 2 already :P

I'm testing the template I'm going to be using for CF with this, so give me feed back on that XD It's basically Grandeth Adv combined with a more anime like look and coloring style



The doors has been upped a bit to fit the template, but I think everything else fits nicely, since grandeth adv was original made to fit the rtp.

btw, the sprite itself :P

[spoiler][/spoiler]

edit-

I might also be looking into trying my hand at cosmetic lighting in the near future, but Idk, it should be nice though.

the_nackster

Chipset edit I experimented with.

Saviour Of RPG Making!

Over 300 USD Donated to various RM Sites.

tSwitch

Quote from: the_nackster on September 18, 2008, 02:57:31 PM
Chipset edit I experimented with.



that's nice
the only thing I can say is I really dont like that tree autotile.

Everything else is great :)

maybe a bit more details inside the path itself though?
the pale green almost seems a bit bare.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Karo Rushe

#770
Screenshots of SR2 Opening: "Ash Like Snow" (Sorry for the ugly format.)

[spoiler=56k warning !___!]











[/spoiler]

Leventhan



Something I did during study breaks. ;8
It's a small side project I work on~

Be kind, everyone you meet is fighting a hard battle.

The Shadow

Here's Ongria!


Levent, that looks pretty nice? Is it some kind of modern based game?

Leventhan

Quote from: The Shadow on September 19, 2008, 10:18:30 AM
Here's Ongria!


Levent, that looks pretty nice? Is it some kind of modern based game?
The game is about a drone in a space station. ;8
Oh and the rock on the water of your map doesn't seem right.  :-\

Be kind, everyone you meet is fighting a hard battle.

tSwitch

Quote from: Leventhan on September 19, 2008, 06:56:29 AM


Something I did during study breaks. ;8
It's a small side project I work on~

seriously Lev, you're like..the only person who I've seen that can make VX maps look good


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon