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Screenshot Thread

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the top left looks like it's got this horizontal line where the waterfalls are, I'm not sure why or how to fix it but it's weird.

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yeah, it's because the ripples look cut off, like they should be extending further - it's a tileset error I think. All in all, I really like that map though.

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yeah that and the grass line lines up perfectly with it as well.

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Since there's quite a few screenies...
Spoiler for:

Main Menu Screen

Inventory Screen

Skill Screen

Equipment Menu

Changing Equipment

Status Screen

Party Switch Screen.  Not much to show since I've taken out the "testing" variables.

Configuration Screen
I also have a video of the menu actually in use:
<a href="http://www.youtube.com/watch?v=iqmYfLcLZuk" target="_blank">http://www.youtube.com/watch?v=iqmYfLcLZuk</a>


Another Video that has the older skin but shows the full functionality of the menu:
Spoiler for:
<a href="http://www.youtube.com/watch?v=gP7iiu9Ttoc" target="_blank">http://www.youtube.com/watch?v=gP7iiu9Ttoc</a>

And some views of the battle.  It's not necessarily early in development, but most of whats being developed can't be seen.  I'll start work on doing monster turns after I finish the action que.
Spoiler for:



Mostly trying to get a spriter so I can actually focus on the system and not have to headache over how pretty it is (especially since my art is quite ugly!)

And since some people on other forums seemingly get confused, yes, it's made in RM2K3, and yes, that's a popup menu.  No character sets used!

Edit:
Battle stuffs lols~
<a href="http://www.youtube.com/watch?v=mBcPHRewDQU" target="_blank">http://www.youtube.com/watch?v=mBcPHRewDQU</a>

The description says it all, mainly just testing some things.  The music cuts 'cause I cut out the parts of which I was modifying variables.
« Last Edit: December 05, 2009, 08:05:25 PM by Jaffer »

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Just testing a style and a new water autotile for a canal type city in OotM....opinions?


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it looks weird to see that the canal from the top down, and everything else from a front angle.

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Kinda Reminds me of Zelda, in a good way.

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Not liking the water autotile. Other than that, the city looks very good.

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I feel like the water is too shallow =o, unless it's a drought, in which case, it makes sense and I like it :)
That's my only complaint though.

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The legs of the wooden bridge don't seem to appear under the water.

Also, the left leg is in contact with the sloped wall over there. Might want to shift the bridge right a tile.
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i like it.dont think theres anything wront in it.
My Puzzle/StandAlone game in a week:


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<a href="http://www.youtube.com/watch?v=SU5c-sv0tgQ" target="_blank">http://www.youtube.com/watch?v=SU5c-sv0tgQ</a>
fix'd ~grafikal
« Last Edit: December 16, 2009, 04:46:14 AM by grafikal »

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Your screenshots are looking really great. Giving off an eerie feel.

And I think your video is linked wrongly.
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i fix'd it for him

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9/10. A very nice map, especially the vines on the walls! I'll post a picture of one of my maps when I feel ready to talk more about my game (grow confidence.)

I don't the water for some reason  ??? ???

I figured the water should move upward into the wall.
« Last Edit: December 18, 2009, 05:19:24 PM by ltearth »

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Thx for the comment :)

New Screenshot from me:

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Shadow, in your cave map, one of the shadows from the ledge is cut off, right next to the stream.

New map looks great.

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I agree!

I have been debating this map for months.  :P
I think I want to subdivide, but I don't know lol

Spoiler for:

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I think the orange steaming water is a hot spring :V

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wow, how lazy can you possibly be. just make a fucking jpg.

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