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Spent  a couple of hours finishing a status menu for my game and wanted to share the results.

It's divided in 3 parts, Weapons, Attributes and Abilities.

Weapons: Shows you the status of the characters weapon, since you only have one the whole game and upgrade it as you go along with a possible replacement late in the game.



Attributes : Shows normal character attributes.



Abilities: Since there's no equipment you are able to learn and level up abilities that enhance the character. This part of the status menus shows a list of the abilities the character has. A more detailed menu allows you to level them up and modify them.



And a bonus, the save menu.



And thanks to everyone for their nice comments about the battle system

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Let's attack agressively.
That is an awesome CMS you made TDS!

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Very Shmexy.

The only thing I dislike is the sword in BG in last picture, first glance looks like it's a scrollbar of sorts, though upon second it is not.
I'm much too lazy to put an actual signature here.

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Spoiler for Dark Realm?:

Spoiler for Dertt's Man-eating Trees!:

Spoiler for EEEEK! The Light! Get to THE LIGHT!!!!!:

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Let's attack agressively.
I love you Caro.  :tpg:


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 :-X Thanks Knight Rider, I love that Tower btw x__x

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For those who have noticed, yes, there's flowers and grass in the cave. The cave has connection to both sun and water, but I haven't made a sun-beam fog for the waterfall yet.

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I must say Shadow, that map is interesting & in a way, surrealistic with the plants @__@

Thou, you could always make the Sun lights be spots charactersets. :x Thou a Fog does make it more beautiful.

Spoiler for:

I started to get interested in the Mack Tiles or how's it called >__> The tones fit my sprites better than the RTP's palettes itself in my opinion.

But I have been thinking of it too much, mostly with the fact that I wouldn't like the idea of it sorta looking like Reive's Quintessence or Shadow's Maps >___<|||

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Thx Caro^^

I've tried to make a sun beam from the waterfall through a fog, but it really looked of place :/. Im still looking for a way to fix that.

Your map looks good aswell. :)

Here's another cave map I've made:


I still don't like to make Cave maps though :/. It's not as easy as Village and Forest maps.

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love cms system zanaziel. looks fantabulous!

seraph the leaves by flowers really stand out in bad way. darken them bit or something will make better

bit dark cave guy above. hard to see on monitor

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I think the cave looks great, but the vines going down into the abyss have a bit of a contrast conflict.  ;)


hey, pasta!

i'm not okay.

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Spoiler for:

Sticking with the RTP itself, and getting already working Custom Tilesets & parts together ^^;; I never thought Putting Tilesets together was that simple. (|| )


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XD

Seems a bit...symmetrical but that's almost to be expected of a school. Maybe stick some sort of tree or statue thing in the middle? Something to spruce it up?

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looks great to me dark seraph. fog looks almost like claw on roof


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 :angry: RTP ground haet!

Spoiler for G'rr, Brightness evil!:


Spoiler for School Interior, Finished at last!:

I'm aware of the ground, I might just go with the dark atmosphere

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Looks great Caro. Although, I spotted one mapping error in the first screenshot, that looks wierd:


Other from that, it looks good :)
Screenshot of Mist Village.
Spoiler for Screenshot:

Yeah, another village picture by me. Getting alot of them these days <_<

There might be an error somewhere, because I copy/pasted the whole image in paint >_<

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Sharp Eye Shadow :< I didn't notice that one >__>;; Will have to fix it now but currently:

Spoiler for Fixed Grass & Cliffs:
De-saturation and a change in it's hue, I got quite a 'darkish' green tile :3 and I'm loving it. (Thou I realize it'll be a pain on putting it on the tiles SR is using >__>;; )

Grass Atmosphere based off of Reive's Quitessences & shadow's very own strange fogs =D


*Also, after seen it, I'm jealous of your skills in making beautiful Villages D: *g'rrr, must keep practicing*
« Last Edit: February 25, 2009, 08:51:29 PM by Dark Seraph, Caro »

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RPG Maker 2003 lawl:



The job system itself is finished now, I am just finishing the layout and it will be fully functional!

All I need to do is add the job name, level and current job level AP to the top of the menu.

Credit to Redwyn for the Paladin. :)
« Last Edit: February 25, 2009, 10:34:23 PM by Tezuka »

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That's awesome, Tezuka. :D

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that's pretty damn sweet Tez.

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Finished!


Yes, everything in that screenshot works as it does in the original Final Fantasy V.

Also because I didn't want to make it look like a half job:


So what do you guys think?

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I'm thinking

 :tpg:

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lol KitKat. :D

Now I have to go finish the ability customizing menu. I guess I'll post here when it is finished.

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Spoiler for He's jumping, for real.:

Spoiler for A good room?:

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small room. lol, but nice room.