I got my treasure chest to work, but I want it to require a key. However, when I try to add a conditional branch, the "open" graphic activates whether the player has the key or not. Note it does NOT give the money and "open" message unless the key is possessed. Just the graphic changes.
Any suggestions? I've tried using a loacal switch and regular switch, and neither can control the graphic
EDIT: Played around with the move event function and that got it working, but now I have a new problem: How can I make the graphic of the open chest remain AFTER the event erases itself (I want the empty chest, but not the event that gives 500 gold!)
EDIT: Wow, I should really stop working on a problem after I posted looking for help...again, figured it out myself. Instead of using the "erase event" command, I tried "end event processing" and that seems to have done the trick
Sorry for the spam