RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[Resolved] Controlling event graphics

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
I just got my hands on RPG Maker XP a few days ago, and have been having a blast playing around with some game ideas.  Though I had to scrap my first one, My second is turning out great, and I allready have a scrolling opening storyline and a short cutscene.

The main thing that is currently stumping me is this: I want to make a torch light up after you click "yes" to lighting it with a candle (which you find on a nearby table). I have the torch and the flame graphic, but I have no idea how to only show the graphic AFTER it has been activated. Anyone else know how?

A second Idea I have has to do with the character name. I included a sequence that allows you to enter a name for your character, and I'm wondering if its possible for the game to automatically substitute your name entry for a designated keyword in dialogue? (Example~ "Follow me, 'you'" becomes "Follow me, 'name you entered'")
I would imagine you could accomplish this with a script, but im still very new to this whole business.

Any quick suggestions on either of these questions would be great. Expect to see lots of posts from me in the future...I have lots of ideas that will probably be very hard for a beginner to program  :-\
« Last Edit: March 06, 2007, 10:23:00 PM by Yawgmothsbud »

pokeball :)OfflineMale
********
Cheese
Rep:
Level 95
?
fool around with the event command " conditional branch"
Maybe have conditional branch:
 - Lamp in inventory
  Show choices
    If yes: animate the torch
  If no: Nothing happens.
Watch out for: HaloOfTheSun

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
Thats exactly what I've got so far. What I need to know now is which button do I press under "Event Commands"? None of them seem to be able to "animate the torch"

Thanx for the speedy reply though. I think this place is gonna be very helpful  ;D

EDIT: I just tried "show animation" under "event commands" and that did absolutely nothing  :'(

EDIT AGAIN: Woot figured it out myself! Ended up adding a second event with a switch precondition, and having the first event activate the switch.  ;D

« Last Edit: March 05, 2007, 05:13:50 AM by Yawgmothsbud »