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When an item is taken HP= 110%?

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Is there any way to make it so an item, when used, makes a characters hp (or mp) temporarily go over the max?

for example lets say some dude has 100 hp, and uses this item =105/100 hp! Bonus!  Then as soon as dude's hit and his hp drops below 100, 100 is the max again.  Possible?
« Last Edit: March 02, 2007, 11:23:15 PM by TeaBag »
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hey, this is a sweet idea!
Maybe use a commen event for when item is used=change parameter, then wwhen hp=_ change it back...not sure if it'll work.
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I think it could be dne easily with scripts. If the item is in inventory, make a variable that's 10% of the parameter maximum hp (whatever it is), memorize the normal max hp, and add that to the max hp. Then, if the item is no longer in, revert the current hp back to the normal hp.
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