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I need help so when equiping a weapon a status effect comes on! [RESOLVED]

Started by Treign, March 01, 2007, 10:17:14 PM

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Treign

Anywho know how to set up a status effect when you epuip a weapon the character gains a status effect, say...(mute). Heres what i'm doing and its not working....

Dragon Slayer

vs Devil (Checked)
State Change Mute ( + )

States Toolbar
Nothing changed!

This dosn't work when i go into testplay. Please help!

If i change the effect so that it don't go off the weapon after a battle and i un-equip it i know the status effect will say on but i made a item to remove the status effect so don't worry about that i just want the effect to go on the character who equips the weapon.

Treign
Dorman. T Reign

:)

Watch out for: HaloOfTheSun

Treign

The weapon is put in a chest and when the person opens it i have it go to his items. I'm not sure how to set this up, i haven't used condition branch's but i do use common events. Would you mind walking me though it a little more?

Details

When he equip's it i want the status effect to stay on even in the menu, and be on the person when he enters battle. It would be nice if i could get it off the actor when he de-equip's it but i have a item made for this if that can't be done.

Treign

Update : I can't get this too work....i'm not sure how to set it up, i thought i had it working but it won't. Made a common event for the opening of a chest. Conditional branch > (actor) is (weapon epuiped) then under that i have Conditional Branch > (Actor) is (State)...
Dorman. T Reign

Treign

I've been picking at this ever since i first posted. I can't get it to work...

Treign
Dorman. T Reign

:)

Watch out for: HaloOfTheSun

Treign

i finaly figured it out, holy. I'm brain stressed. This is what i done in case someone else wishes to do this.

1: Create a chest (Get it to add your weapon or item)*I'm using a weapon in this instance!
2: Make a switch to empty the chest
1. Create a COMMON EVENT (Trigger = Parallel) (Condition Switch = The one you used to Empty the chest)
2. Conditional Branch, Leave the Box checked in this window at the bottom
    @> (Weapon) is (Equiped)
      @> Change State: (Actor), + (STATE)
      @>
     :Else
      @> Change State: (Actor), - (STATE)
      @>
     : Branch End

That's basicly how i solved this issue!
Dorman. T Reign

Kokowam

Quote from: Treign on March 02, 2007, 01:33:54 AM
     :Else
      @> Change State: (Actor), - (STATE)
      @>
     : Branch End
Does that make it so that you can't get that status ever without having the weapon on or does it just apply to the event status?

Treign

Yes it would...BUT i make my own status effect....so it won't effect any other status effect in the game! The sword will be cursed with something called Useless!
Dorman. T Reign