i finaly figured it out, holy. I'm brain stressed. This is what i done in case someone else wishes to do this.
1: Create a chest (Get it to add your weapon or item)*I'm using a weapon in this instance!
2: Make a switch to empty the chest
1. Create a COMMON EVENT (Trigger = Parallel) (Condition Switch = The one you used to Empty the chest)
2. Conditional Branch, Leave the Box checked in this window at the bottom
@> (Weapon) is (Equiped)
@> Change State: (Actor), + (STATE)
@>
:Else
@> Change State: (Actor), - (STATE)
@>
: Branch End
That's basicly how i solved this issue!