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I need help so when equiping a weapon a status effect comes on! [RESOLVED]

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Anywho know how to set up a status effect when you epuip a weapon the character gains a status effect, say...(mute). Heres what i'm doing and its not working....

Dragon Slayer

vs Devil (Checked)
State Change Mute ( + )

States Toolbar
Nothing changed!

This dosn't work when i go into testplay. Please help!

If i change the effect so that it don't go off the weapon after a battle and i un-equip it i know the status effect will say on but i made a item to remove the status effect so don't worry about that i just want the effect to go on the character who equips the weapon.

Treign
« Last Edit: March 02, 2007, 01:34:51 AM by Treign »
Dorman. T Reign

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common event...
conditional branch:
  Actor...
Watch out for: HaloOfTheSun

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The weapon is put in a chest and when the person opens it i have it go to his items. I'm not sure how to set this up, i haven't used condition branch's but i do use common events. Would you mind walking me though it a little more?

Details

When he equip's it i want the status effect to stay on even in the menu, and be on the person when he enters battle. It would be nice if i could get it off the actor when he de-equip's it but i have a item made for this if that can't be done.

Treign

Update : I can't get this too work....i'm not sure how to set it up, i thought i had it working but it won't. Made a common event for the opening of a chest. Conditional branch > (actor) is (weapon epuiped) then under that i have Conditional Branch > (Actor) is (State)...
« Last Edit: March 02, 2007, 12:05:19 AM by Treign »
Dorman. T Reign

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I've been picking at this ever since i first posted. I can't get it to work...

Treign
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post a picture of your common event...this should work.
Watch out for: HaloOfTheSun

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i finaly figured it out, holy. I'm brain stressed. This is what i done in case someone else wishes to do this.

1: Create a chest (Get it to add your weapon or item)*I'm using a weapon in this instance!
2: Make a switch to empty the chest
1. Create a COMMON EVENT (Trigger = Parallel) (Condition Switch = The one you used to Empty the chest)
2. Conditional Branch, Leave the Box checked in this window at the bottom
    @> (Weapon) is (Equiped)
      @> Change State: (Actor), + (STATE)
      @>
     :Else
      @> Change State: (Actor), - (STATE)
      @>
     : Branch End

That's basicly how i solved this issue!
 
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     :Else
      @> Change State: (Actor), - (STATE)
      @>
     : Branch End
Does that make it so that you can't get that status ever without having the weapon on or does it just apply to the event status?

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Yes it would...BUT i make my own status effect....so it won't effect any other status effect in the game! The sword will be cursed with something called Useless!
Dorman. T Reign