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Testers for Blizz-ABS needed

Started by Blizzard, March 01, 2007, 11:01:18 AM

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Irock

I put \e[31]\p and \p[31]
31 has 10k HP yet I killed him in two hits at level 1.

Blizzard

\e[31]\p will work, \p[31] won't. BTW, did you notice that you don't get any EXP? I forgot to make that part of code to be processed again. xD
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blazinhandle

not necessarily an error but the HUD HP doesnt update when the hero is hit. i dunno if this has been mentioned yet, i apologize if it has or that it's been pointed out.

Blizzard

Then you DO get EXP. I only forgot to make the HUD get updated again, lol!
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Irock

Quote from: Blizzard on March 02, 2007, 10:02:09 PM
\e[31]\p will work, \p[31] won't. BTW, did you notice that you don't get any EXP? I forgot to make that part of code to be processed again. xD
I killed something that has 10k hp by hitting two 200s.  ???

Snailer

ur attack and his defence also matter you know..

Irock

Quote from: Snailer on March 02, 2007, 10:12:04 PM
ur attack and his defence also matter you know..
But 10k hp is 10k hp. I still have to deal 10k damage.

Blizzard

Are you SURE that it was 31? And that your enemy number 31 had 10k?
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Irock

Quote from: Blizzard on March 02, 2007, 10:20:11 PM
Are you SURE that it was 31? And that your enemy number 31 had 10k?
Yep. 31 in the database. Diabolos.

Blizzard

Can you send me that project? I'm curious where the bug could be.
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Irock


modern algebra

#61
I had the same problem as Irockman - no matter what the ID, every enemy was the same (Ghost). However, once I removed the \r, it acted normally, so I think that is the problem. I tested it with \p as well and it was the same problem, so I think that that is where the bug is.

Also, even when enemies aren't set with \p, they don't attack right away. And, I think the HUD should have status displayed as well, though I guess it's not hard to notice that you're poisoned when the entire screen is flashing red every time you move.

The other bugs I've found so far have been mentioned, but large map, hud doesnt refresh. Also, there is no lvl up animation.

Irock

Quote from: modern algebra on March 03, 2007, 05:15:01 PM
I had the same problem as Irockman - no matter what the ID, every enemy was the same (Ghost). However, once I removed the \r, it acted normally, so I think that is the problem. I tested it with \p as well and it was the same problem, so I think that that is where the bug is.
Yeah. He accidentally set every enemy the same somehow.

Blizzard

Version 0.9.6.2. is done. I've PMed you the new version and updated the first post.
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blazinhandle

feels a lot more smoother and the enemy AI seems better.

modern algebra

I tested for about 20 mins and did not notice any bugs yet: all previous bugs are fixed as far as I can see. I will test in more depth a little later.

Irock

#66
You still can't use two digit even numbers as the monster's ID from the database.


And here's something not much of an error, but a problem...

As you can see the enemies can respawn in places you don't want them to.

Also if you press F and G at the same time on a monster you get stuck in the shielding position and can't move.

And it's hard to make a good boss that requires technique. Any way to fix that?

And you should make it to where it can make a sound when you collect an item on the ground. Nice addition by the way.

Blizzard

*updates*

Ok, I'll fix that F & G in 0.9.6.4. BTW, the enemies respawn at any passable tile on the map. =/ The tiles up there are passable, just make them unpassable and they won't. I'll add a sound effect when you collect an item next time as well.
And I will make a seperate AI for bosses. Remember there is the possibility to make an enemy a boss? That's what I need it for. ;)
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blazinhandle

Quote from: Irockman1 on March 05, 2007, 05:21:54 AM

As you can see the enemies can respawn in places you don't want them to.

that can easily be avoided. and it's not a problem, b/c u would be designing ur game around ur system not the other way around.

Irock

#69
0.963

When there is a move event command the player moves by pixels, so he moves a short distance.

I tryed to activate a monster by switch but the monster won't activate. It appears from the debug mode the event is deleted when it is activated.

Blizzard

It works fine with me. When I activate the switch, the monster just appears. I'll check it out, maybe something else is messing with that again. =/

I know, I haven'ty fixed the problem with the move command yet.
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Irock

#71
No new bugs found. I like the sound effect when picking up items.

Although it was frustrating trying to figure out the controls for item and skill. And using a potion by accident when they have full health could make them say, "Aww darn, I used a potion when I needed it for the boss *cry*"

Anyways, I like this ABS very much. ;D


@blazinhandle

Are you calling my mapping odd? :-\

blazinhandle

Quote from: Blizzard on March 06, 2007, 11:35:17 AM
works good for me too.
@rock: naw not at all ;) haha i was just saying that it can easily be avoided.

Blizzard

Mkay, here's veryion 0.9.6.5. *PMs all testers*
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Irock

Wow, amazing. No new bugs found. And will your party actually be able to help fight in the future?