hey dude, thanks for the critisism, i really don't mind. i like a bit of critisism, helps me out. seen as i am only a beginner I THINK i done quite well. also it was supposed to be basic because of other people like me out there. this is not sarcastic by the way but i would like to see your effort at a fishing tut so i can improve mine, would be appreciated, cheers mate
k then, check that:
first we make 3 types of "fish" "normal fish" "good fish" "omg fish"
that's our basic 3, we will make 100 if we want to
then we make a nice.. boot.
now we need "basic rod" "good rod" "omg rod"
and lastly "worm" "big worm" "really tasty worm" which are our baits
now it's time for some fun.
make a common event, since it is easier to attach it to each water event instead of copy pasting big events all over.
if button L is pushed then
-loop
--wait 1frame
--if button L is pushed then
---vFishingdelay : +1
----if vFishingdelay >= 300 then
-----vFishingdelay = 0
-----end loop
--else
---vFishingdelay = 0
---end event proccessing
-repeat
-if rod is possessed then
--if worm is possessed
---vrand = random(1,100)
---vrand * vfishinglevel
---vrand +1
---if vrand < 500 then
----vrand = random(1,5)
----if vrand < 4 then
-----add item: +boot
-----message: yay it's a boot..
-----change items: worm -1
-----vfishing exp +1
-----end event proccessing
----else
-----message: bah you actually managed to get nothing
-----change items: worm -1
-----end event proccessing
---else
----vrand(1,10)
-----if vrand < 3 then
------add item: + fish
------message: woot a fish!!
------vfishingexp + 4
------change items: worm -1
------end event proccessing
-----else
------add item: good fish
------message: omg a good fish
------vfishingexp + 10
------change items: worm -1
------end event proccessing
--else
---if good worm is possessed then
(ok , like before but with a good worm, and then with the omg worm, using better fishes and putting more odds for better stuff)
and then you do the same with the rest of the rods
lastly make a parallel process, remember the vfishing level?
the parallel goes:
if vfishingexp < 10 then
-vfishing level =1
else
-if vfishing exp < 50 then
--vfishing level =2
and so on.
of course you can make many of those with diffrent fishes and odds in diffrent spots for every rod and every bait.