This is crazy i just add the exact same problem ^-^Of course me it's for RPGM2k3.
My problem is that i have made a "Filling up Bar" kind that fill up each time the player input a specific key.
Once this key is pressed, the hero change sprite and some timer variable calculate the time he is doing this then store this into another variable.This new variable Value is divided and after reaching a selected amount of time passed doing this, add 1 into another new variable(let's call it the "DUMMY" Variable.
The Event that is used to make the bar filling(change the sprite using 12 diffrent page on the event for the 12 difrent filling level of this bar) so let each page switch depending the variable of the Dummy value that can be set from 1 to 12 with the Timer thing said earlier. once the dummy is at LV12 it gives a new level to another Variable(A skill) then take the value of dummy -12(so that if someone do it for like a full day and that there is a huge amount stored in the Dummy that for each 12 value on the dummy,will raise 1 level in the skill(so if you have let say 30 stored in the dummy it will gives 2 level then put the Bar metter up to 6.
Ok that may sounds hard to understand if you have no clue how the variable are working but anyways let's get to my main question (I just wanted to put you guys in the idea of what i'M working on)
-QUESTION: The bar Sprite is stored on an Event that i just explain you earlier. What would be the best way to make this even Appear over the hero considering you can use this special Keypress from anyware in the game(or so). That mean that i want that each time i press the button this Event to appear, chow the progress, display leveling progress if so then disapear back.
Any idea how can this be done (always considering the player can be anywere in the map and that once this button is pressed, the caracter change sprite, and then is not moving till another keypress is done(using arrow so once the Hero move, he get back his old sprite, this process stop, you see the improvement on the bar and the Bar Event will need to disapear)
I just need to know how to move an event to the hero regardless on where he is and i'll take care to incorporate it to my main codes
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Thanks for your help in advance!
Elistios