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Skill/Magic Buy Shop using Mana Stones like in Grandia?

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A man chooses,
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Level 92
a slave obeys
Project of the Month winner for April 2008
I want to add in my game that The Characters buy their Skills/Magic but using "Stones"

If anyone has Played "Grandia" you'll probably understand what I mean.

=( I need this since I am making so the Characters won't level up, instead their Stats Grow up.

pokeball :)OfflineMale
********
Cheese
Rep:
Level 95
?
here is the shop:


Here is the common event:
Watch out for: HaloOfTheSun

*
A man chooses,
Rep:
Level 92
a slave obeys
Project of the Month winner for April 2008
here is the shop:


Here is the common event:


Close, but what I meant was that one uses the stones to buy the skills.

Like buyoing an Item except one uses the stones to buy the skills/magic.

=/ though that could work too.

pokeball :)OfflineMale
********
Cheese
Rep:
Level 95
?
ok, so there is a store that instead of money takes stones to buy skills? correct?
Watch out for: HaloOfTheSun

****
Rep:
Level 89
I is my hero!
I think this is what you wanted, heres is the demo:

http://www.freewebs.com/fighterskingdom/Skill%5FShop.zip

Must copy and paste link into address bar

*
A man chooses,
Rep:
Level 92
a slave obeys
Project of the Month winner for April 2008
ok, so there is a store that instead of money takes stones to buy skills? correct?
Exactly.

I think this is what you wanted, heres is the demo:

http://www.freewebs.com/fighterskingdom/Skill%5FShop.zip

Must copy and paste link into address bar
I think this is what you wanted, heres is the demo:

http://www.freewebs.com/fighterskingdom/Skill%5FShop.zip

Must copy and paste link into address bar
It's close to what I want.

pokeball :)OfflineMale
********
Cheese
Rep:
Level 95
?
what you need is to make it so your character has stones stored as variables...so like make a tresure chest and have it say gained 3 stones, add control variable stone = 3.

then where I had the shop instead of having the skill 100$ have it 2 stones. then after the hero clicks yes to buy it make a conditional branch:

Variable Stone greater then or equal to: 2 (with else)
  - Control variable stone - 2
  - Change skill (add the skill he buys)
else:
  - Text: you dont have enough!
Watch out for: HaloOfTheSun

****
Rep:
Level 89
I is my hero!
what you need is to make it so your character has stones stored as variables...so like make a tresure chest and have it say gained 3 stones, add control variable stone = 3.

then where I had the shop instead of having the skill 100$ have it 2 stones. then after the hero clicks yes to buy it make a conditional branch:

Variable Stone greater then or equal to: 2 (with else)
  - Control variable stone - 2
  - Change skill (add the skill he buys)
else:
  - Text: you dont have enough!

I was going to do that but then I forgot