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Using a Variable Value and Add it to the Damage of the hero in the battle RM2k3

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Language Teacher/translator
Greeting!

Well on this one i'll need a bit of help as i want to have my stored value to be litteraly added to the main dammage the hero is making (think about it the variable range is from -99999 to 99999 whitch sure alow more damage then 1000-3000 kinda maximum you can do in RM2003.

And once you get how to use a variable value into the battle(cuz yeah i could make my own battle system using value but i want to use the main system to avoid reprogramming the whole battle system manualy, anyway as i said doing this way you can have any of your stats, monster stats up to 99999 but of course you can always use the old trick about when then monster HP=0 then Make it full as many time as you want his HP to be but i would be hard to do the same for Hero's.

Also doing that i would like that the /variable value would add to the damage and make have the damage show as it is with is new value.

Anyone got a good idea for this one?

PS: If you tell me that it could be simple with RPMXP i would definatly think about having my hard work on that dinosaur maker and move to the new one but as all the requiring size from image,panorama,picture,character sprite, battle sprite etc. are diffrent and the the battle system is not the same (i know it can be change with a script but anyway)i hope that someone will have an idea so that i can still work on that good oldschool RM2k3 ^-^ v

Thanks already!

EDITED: Anyone that can help on this one?

Elistios
« Last Edit: February 23, 2007, 10:32:10 PM by Elistios »

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You could show variable using commands in the message window /v[n] where n is the number. OR you could store like the each seperate digit in different variables and have the number show up using number charsets or images.
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Language Teacher/translator
yeah i have tought about this but my main goal is to put diffrent skills related to weapon just like let say if the character weapon = Sword type then use the basic damage of the weapon + Sword skill LV variable value = let say 10 for the sword + LV100 weapon = 110 damage

This way it's more about how good you are with that weapon that make you deal damage other then simply the size of your toy ^-^ v

if you got some idea feel free to send them in!

Thanks!

Elistios

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Hmm sounds interesting. You might need to use the combination of Call Common Event, Skills, Items, Variables and Switches to get it working.
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