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how do i get 10000+ HP and 1000+ to other stats?

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Level 88
I would like to know exactly how "intelligence influence" actually influences damage and also if i can just make a skill do a variable as it's damage
Is there a way to set a stat maximum for every level to be a function of the level, like 7+3L2?
is there a way to make the max level above 99 and the max for stats above 999?
« Last Edit: February 26, 2007, 03:01:58 AM by atracious »
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

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I'm not quite sure, I'll see if I can find out when I get home. I think it has to do with the value you put in for INT - F. By the way, "It is better to have loved and lost than never to have loved at all" is from In Memoriam, by Alfred, Lord Tennyson.

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Okay, look in the help section of RMXP and search Battle Formulas.

That says a little bit, though it's not very explicit. Sorry for the double post, but I figured you wouldn't notice that I had responded if I had modded previous post.

Also, the stats maximum question is a little strange, since stat growths are constant in RMXP. However, if you do your stats growth with variables it's very easy to cap. Actually, if you use variables for actor stats it is easy to do the damage thing as well ... I'll see if I can make a demo for you.

EDIT:
Is 7 + 3L2 = 7 + 3(L2) or 7 + (3L)2?

And actually, I'll wait to make the demo until I hear back from you what your stats growth system is.
« Last Edit: February 23, 2007, 11:37:00 PM by modern algebra »

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Level 88
I noticed the first post, I've been on all day posting an checking while working on my game.
By maximum I mean the fact that MP can't go higher than 999 and such.
Also I am primarily using 2k3, but I also have XP trial if I need it.
The formula is 7+3(L2).
As for my stat growth, i would like to use formulas that use the current level to determine the stats like:
HP max = 5+32L
MP max = 20L
Strength = L2 or 33*sqrt(L)
Magic power = 2+3L
Defense = 3.5L rounded
and also i would like to have my weapons power be a multiple of my current strength.
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
A demo probably isn't necessary. However, I believe variables work the same way so I'll just tell you how to do the levelling thing. I'm not so sure about the damage thing anymore because I was planning to use common events, but I don't think you can call common events from skills in 2k3. I won't be able to do the weapon thing either, because I don't think you can access that information through events. Anyway, for the levelling:

First set all your stats to your base values with no growths (i.e. HP = 37, MP = 20, etc, with no growth). Then, make a one-time event called at the beginning of the game which sets a Variable (let's call it "Alex's Level") to 1. and then turn this off through a switch "Level Switch"

Next make a paralell process common event like this (I don't remember the way it looks, so feel free to ask questions if you don't know what any of the commands are (!= means Not Equal to)):
Code: [Select]
Control Variable: [Alex's Actual Level]  = Hero Level [Alex]
Conditional Branch: Variable [Alex's Level] != Variable [Alex's Actual Level]
       Control Variable [Alex's Level] + 1
       Change Parameter: [Alex] HP + 32
       Change Parameter: [Alex] MP + 20
       Change Parameter: [Alex] Magic Power + 3
       Change Parameter: [Alex] Strength - 9999 (this is because there is no way to set parameters. it has to be + or -)
       Control Variables: [Alex Strength] = Variable [Alex's Level]
       Control Variables: [Alex Strength] * Variable [Alex's Level]
       Control Variables: [Alex Strength] - 1
       Change Parameter: [Alex] Strength + Variable [Alex Strength]
       Control Variable: [Alex Defense] = [Alex's Level]
       Control Variable: [Alex Defense] mod 2
       Conditional Branch: Variable [Alex Defense] = 0
             Change Parameter: [Alex] Defense + 3
       Else
             Change Parameter: [Alex] Defense + 4
       Branch END
Branch END

There, that should work. Post if you're having trouble. I wish I could help with the other problems :/
« Last Edit: February 24, 2007, 04:46:57 AM by modern algebra »

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for some reason my attack started at 1 :( i couldn't do anything!
but i figured out a way: i stored the current str before setting the level up then instead of-999 to [str] i just [new str]- [old str], str+ [value]
« Last Edit: February 24, 2007, 06:22:54 AM by atracious »
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

***
Rep:
Level 88
how about the stat max problem?
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

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Rep:
Level 87
Language Teacher/translator
Variable involved for sure but i'll check this out tonight as i have mostly finish 60% of my mapping in the last week so now i need some do something else for my game it's it's about the fights and variable as i have the same plan as you ^-^ i dont want my max damage to be 2000 ^-^


i'll bet you back when will have find something inetersting regarding this.

Later buddy!

Elistios

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Level 87
Language Teacher/translator
You can mostly deal up to 999999 damage each time you combine a variable to any of the main action like Fight, item etc. but well it's not as cool as it should be.

Tecnicaly the best thing would be that all the weapon can add a Variable Value to their main damage to be really cool but sadly RPGM2k3 dont alow this...if you got a better idea let me know i also want to raise all stats up.

http://www.sendspace.com/file/cqdgq3

See you buddy!

Elistios

***
Rep:
Level 88
So does that powere thing just need the variable POWER to exist? or am i not seeing where you use it?
"Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

"I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

"It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

"all your base are belonging to us!" awful fantasy 3

"the grapes damb it, it's alway's the grapes!"

Funny anagrams:
Desperation=A rope ends it
Mother in law=Woman hitler
Lottery machine=Money lost in 'em
Election results=Lies lets recount
Dormitory=Dirty room
Snooze alarms=Alas! No more Z's
Eleven plus two=Twelve plus one
Cosmetic surgery="Yes, I correct mugs."
The IRS=Theirs!
Public relations=Crap, built on lies
Astronomer=Moon starer
Dementia="Detain me."
Internet chat rooms=The moron interacts
The eyes!=They see!

Currently making:
http://rmrk.net/index.php/topic,13132.0.html

**
Rep:
Level 87
Language Teacher/translator
nah Power thing is just the way i have call the variable, here is where i have added it:


That mean i simply add the value of variable 0001 in this case named Power that is dealed to the HP of a selected monster after having done a certain skill or like in this demo after the hero Zack is doing the Fight command.

http://www.sendspace.com/file/uayc4d

(the heck again is for multiple monsters as this thing make you select a specific monster)

some stuff can be worked out of this but not as i was planning to do it (like each diffrent weapon style could have a specific Variable that can be raise separatly each time you are using the weapon in question.)

any again if you find something better let me know!

Elistios