RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
vampires, were wolfs, and demons. Oh my!

0 Members and 1 Guest are viewing this topic.

***
Rep: +0/-0Level 89
I need a script or events sytem to make it so that if a vampire were wolf, or zombie randomly bites you then one of the folowing efects will happen

Vampire: You have to suck ppls blood every now and then to live.
Were wolf: You change into a were wolf at night(I will need a day and night script for that too.)
Zombie, inflicts poisen dmg allways(both battle and map) for so long or until heald with antidote.

Also If you can be possed by a cdemon.
Efects. Ppl will not sell you stuff or talk to you. It makes it harder to kill monsters.

The only way to stop being these cretures is
Vampire: See your reflection or sumthin

Were wolf: get na amulate of lycanthropee that disaperes one u use it and were wolf mode is gone

Demon: stroll down to your local priest and get an exorcism.

Ok thx for all the help good ppl.
I'LL EAT YOUR BABYS!!!

Copella
Check out my website for details about my upcoming game

***
Rep:
Level 89
I have attention problems.
Yeah!  That's exactly what I want for my game too.  Someone make this please!
"...because, you know, whatever."

******
Rep:
Level 91
that's too easy..  :roll:

ok let's start with the clock:
http://www.crankeye.com/forums/viewtopic.php?t=4361

ok now we got an events clock which is so much better than any stupid script clock cause the player can set the time and sleeping can add hours and so on

ok so say you wanna change, then you make this event:

remove hero (human form)
add hero (monster form)

that's it, for any hero you make , make a monster hero, or 2, or 10
i can't recall if there is a hero X level =hero Y level but i know that you can make hero X level= variable Y

so if you can't do the first then do:
variable Y = hero Y level
hero X level = variable Y

that way your monsters will have the same level, stats are up to you.

effects:
the vampire is 100% like my pet hunger system, could be found here:
http://www.crankeye.com/forums/viewtopic.php?t=4567

in short:
make a variable, stick it in a parallel process that looks like:
wait 100 frames
hunger: +100

or anything like that
then make:

if hunger =1000 then
message: you better get blood soon
if hunger =1500 then
gameover

or something like that, your call about the time periods and the warnings, you can also tint the screen red.

werewolf: now that's unlike vampire will take a diffrent event, where the change hero is simply put : switch(wolf) =on
then in the clock event add:
if hour >8 then
-if am =off then (meaning it's pm)
---if switch(wolf) = on then
----remove/add hero to change into wolf, as explained with the vampire
any of the elses should lead into changing back to human by:
remove wolf hero, add normal hero all the time
if hour < 6 then
if am =on then
(just like above, so that it will last all night long)

zombie:
changing like vampire, he will also have a switch and a parallel going:

if switch zombie = on then
-if sword is equipped then
--add item: poison sword
--change weapon: unequipped
--remove item: sword
--change weapon: poison sword
(do every weapon like that)
else (zombie = off)
-if posion sword is equipped then
--add item: sword
--change weapon: unequipped
--remove item: poison sword

and so on just like the normal one

curse removers:

vampire, hero touch event next to any mirror will remove the vampire hero and add the normal hero

link the item to a common event, make the item consumable, common event will turn switch(wolf) off
and just in case will also remove wolf hero and add normal hero
zombie:
zombie switch= off
hero changing

that's all.

same with the demon and a priest npc, i suppose you can figure it out, i didn't include him cause you didn't mention him at all
holy shit my sig was big!

***
Rep: +0/-0Level 89
thx a ton blue. :D
I'LL EAT YOUR BABYS!!!

Copella
Check out my website for details about my upcoming game

***
Rep:
Level 89
I have attention problems.
I've got an Idea about that vampire thing that probably will need a script or 2 or a lot...

Can you make a stat called "Blood" that is like hp and sp, and have a bar for it like hp and sp do?

This is the code I am using to make the bar for hp, sp and exp, just in case you need it to make the "Blood" stat.
All my other codes are the basic default stuff.
[code]# HP/SP/EXP
"...because, you know, whatever."

******
Rep:
Level 91
well you can always simply make blood = hp
every 20 frames you lose X hp, the changes will be noticable in the hp bar and death will come upon 0 hp

but that means free heals upon blood sucking

but you can make one for blood.. every time you see a script variable of hp change it to blood and define blood exactly like hp is defined

gonna take a while though -.-
holy shit my sig was big!

***
Rep:
Level 89
I have attention problems.
I could do that, but I would like having a blood stat seperate from hp more.

EDIT: Oh yeah, and also, could you make the blood stat only on certain characters, if someone is going to make this.  Not all of the characters in my game are goin to be vampires.
"...because, you know, whatever."

***
Rep: +0/-0Level 89
ok wait crap im confuseed. I thought this would be a lot easyer to understand. Am reading a events tut so I hop that helps but I barely know how to do any of the stuff u said. Imean I know what your talking about but well...bleah,;fjsedlkhnskdjgeskjde Any one who understnds that up there plz tell me in easy to read step by step instructions. sry blue but I just coul d not understand. :cry:  :oops:
I'LL EAT YOUR BABYS!!!

Copella
Check out my website for details about my upcoming game

*
Resident Cloud
Rep:
Level 91
hmm.....

common events might help

******
Rep:
Level 91
ok ...
common events...
here is the question of the day:
what do they have to do with anything? Xx

hmm ayden ill step by step tell you what to do but not on the entire thing i mean.. that's tons

so if you can put the mark on something i'll see what i can do
holy shit my sig was big!

***
Rep: +0/-0Level 89
I'LL EAT YOUR BABYS!!!

Copella
Check out my website for details about my upcoming game

*
Resident Cloud
Rep:
Level 91
sorry i meant to explain

say in a map there were vampires running round and if they touched you then you would become a vampire

in the event of each vampire:

common event: vampire

and that would call a common event which could have the change into vampire etc.

***
Rep:
Level 89
Sounds good, common events won't help though ..  :?
Started RPG making once again!

******
Rep:
Level 91
well they will save some copy/pasting but the actual work is the event itself turning on and off switch and switching heroes as explained before
holy shit my sig was big!