This is in response to the old Topic:
http://www.crankeye.com/forums/viewtopic.php?t=596&postdays=0&postorder=asc&start=0From the looks of it the topic died because people gave up on the script, but I managed to get it to work. It is a fully animated side-view battle system, but it has its drawbacks which are as follows:
================DRAWBACKS==========================
1.) You must create a new monster battler graphic for each monster. This, however is not hard, as, if you want it to be a 'static' image, all you have to do is re-size the monster graphic into each animation frame in the "tile-set" battler for it. Basically each frame is the same so it appears to be static. Which is easy, and worth it if you want this system. But its even more rewarding to animate the monsters as well, because they too, move to the player and strike.
2.) If your battler animation uses long-range weapons, such as bows, guns, and so forth, it might strike some as awkward that they'd move into a melee range, but it aint so bad as it may seem.
3.) And lastly, there is still a known bug where sometimes after the enemy strikes one of your characters, he/she/it will be in the 'running' animation sequence (2nd Row of the tile-set), right after the hit animation. But it fixes itself the next time your attack, so its not too annoying really. If there's any coders out there who can fix it, this system would be flawless to my knowlege, and with a bit of tweaking and more user-friendly options to allow/disallow certain things, (Moving close to the enemy depending on char class maybe? Or something).
4.) One more thing, you can't use Enter Hero Name with it because it requires a battler name of the character, and if changed by a random person playing the game, theres no way to change it accordingly (Unless you can write to files with Ruby and it was edited with this script).
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Place the following Block of Code into a new Class above MAIN, and name it:
Animated_Sprite
[code]
#==============================================================================
# * Animated_Sprite Scripted by: SiR_VaIlHoR
# Edited by: SiR_VaIlHoR
#
# i just removed the stuff that i dont need for my scr