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Read Before You Add/Del/Edit Any Scripts In Your Game

Started by Crankeye, December 14, 2004, 04:56:06 AM

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Crankeye

Please make a backup of your scripts before you add/edit/delete any scripts from your game. To do this simply go into your projects data folder and copy the 'Scripts.rxdata' file. I suggest you do this before you edit any of your games scripts just a as a precautionary.

Where there are no gold stars, demerits, or infractions. <3

AlianceKing2007

Thanks, crank.  I guess I should remind the users next time.

Arcaine

Yea...I prolly shoulda said something earlier.  Thanx for pointing that out crankeye.
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neosiris

lol.. glad i test all my scrips in a test game before adding them to my real game...
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Master_of_Time

If only i knew i could do that. I had to start my project over 4 times because of some messed up scripts. Thanx a lot! :D
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King Anesis

dude your replying to a topic thats almost a year old  :shock: .
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edcko15

wats a script?? i see everyone talk bout 'em, but i dunno wat they are

King Anesis

Rpg Maker XP uses a Scripting Language called Ruby. It uses commands known as scripts to change many features.
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edcko15

ahhh, like wat of freatures or commands it changes? do u mean like Event Commands, thangs like that?

King Anesis

Its actually commands like HTML commands and BB code commands and of the sort.
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kaos

they can change the setout of the menu or make a new battle system like the one in final fantasy

King Anesis

For those who have Rpg Maker 2003, the battle system he's referring to is the default one.
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akira


Mad Klown

You all know you dont need to back up your scripts? Cause RMXP loads all the default scripts when you choose: "New Project" Its a simple matter of "Copy & Paste"

KyoushuSukasa

i hate to post on this but there are scripts that go to multiple spots so if you "copy and paste" the original then it could mess with another script that you put in then you have to restart...
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