I want to make my own kind of menu and i was planning on using variable for all the new stats that i will use in my game (That are not the basic str,def etc.)
EX:
New skill : 1
New skill2: 19
New skill10: 128
My plan was to have a key imput processing (that i still need to find out more on how to use it correctly) than pressing a specific button will bring us the new skills menu(as the regular button will still be for the basic EXP,item, status etc. menu)
Basicaly by pressing this new button, a menu(picture i guess) will pop up on the screen and will show the player is skill level. These level will of course change after using these skill a certain number of time whitch will raise the # but how can i display these Levels(whitch i think sould be variable that will have a new value added to them each time a requirement is reached)
PS: I'm using RM2003
Thanks in advance for any help!
Elistios