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Experience Points Distribution

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Rep: +0/-0Level 87
Can someone please make a script or common event which gives different party members XP based on how much damage they've inflicted in a battle? Instead of just giving all party members the same amount of XP, they'd get different amounts based on how well they faired.

Example: characters A, B, C, and D are fighting enemy X. Enemy X gives 200 XP shared for the entire party and has 400 HP. Char A did 200 damage total in the fight, B did 20 damage, C inflicted 100 damage, and D hit 80. Character A gets 100 XP because it did 50% of the total damage and 0.5*200 is 100. B gets 10 XP for doing 5% damage, C gets 50 XP, and D gets 40.

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Tsunokiette made something like that once. But I think the topic got deleted...
You should PM him and just ask him if he still has it.
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