The Epic Battle SystemMythical Fantasy features a unique battle system made up of several complex elements and developed systems. Battles are begun by either running into an enemy, challenging a foe, being surrounded and forced into battle, or neutral warfare (as you can see there are no random battles) and partake away from the current map.
The battle system itself is a modified conditional-turned based with everyone, pending status, participating in order of agility, special skills, and the
Dragoon Ore system (more on that later). In order to participate in battle, character must have enough stamina to perform. Everything from attacking, skill using, to spell casting sucks the energy out of characters, however, every turn a certain percentage is rewarded back to the characters as if they are recovering strength. Characters essentially have seven options from which they can act in battle, from the four battle selection bars:
1) "Attack"The standard RPG first-choice phenomena where a character chooses to use his/her brute strength, and the strength of his/her currently equipped weapon, to damage a single foe.
2) "AdrenaBurst"A single hidden ability within each character. When certain requirements are met (certain life, stamina, kill count, a close friend falls in battle, etc.), pressing the right key within the first battle selection bar (
Attack>>AdrenaBurst) will enable that hidden skill to be unleashed.
3) "WeaponSkill"The only way characters can train hard in battle and become better is to be swinging those swords, aim those arrows, and waving those wands....well you get the point. WeaponSkills are accumulated as a character's weapon and his/her experience using it increases. Ofcourse, in order to swing those weapons, it will require stamina.
Without stamina, WeaponSkills cannot be used (as well as attacks). Stamina is gained how? How else: swinging those damn swords and getting stronger! The more you use WeaponSkills the stronger you're going to get and thus your stamina is going to increase as well!
WeaponSkills are separated into four groups: Level I, Level II, Level III, and
*. With level one being the weakest and the latter being an ungodly ability to devastate opponents. Each category is different among characters with different separations for different purposes, however, Stamina Use lay as the only common denomenator for all skill sets.
Once inside the WeaponSkill menu you can press either << or >> if you have progressed a certain skill set to hold multiple abilities.
4) "Adrenaline"C'mon tell me you didn't think that if Arshes had just seen his girlfriend Hilda slain, his best friend Basil raped, and his main man Cyrus beheaded that he had no chance at wanting to desperately whoop some ass that he just couldn't because he simply had zero stamina, right? Well if you did you're wrong! That's why we have Adrenaline!
Adrenaline (a modified system of Blizzard's
Soul Rage System) is a system that uses, you guessed it, an Adrenaline meter. Taking shots, giving shots, or using a special ability to pump up you and your characters will all add to the meter. And once you have enough to splurge it'll be like giving it to Sepheroth right after you saw Aeris take a Masamune in the back. The system is similar to WeaponSkills except you do not gain skills via leveling. You gain Adrenaline Skills (see Armour) by the equipment you are currently wearing. Those skills are also separated into skill sets, where some equipment provided a single decent skill, others provide two or three, or a hidden gem of an armour holds a very powerful ability.
5) "Rest"Resting is a command where a character takes a leave of a turn to regain lost stamina. What better way to build up for a huge assault?
6) "AuroraOre"Awwww, behold the best of all commands and the story's main plotline (whoops, let that one slip). The AuroraOre command allows, what else?, the abilities to unleash the power of an equipped ore. Ore can gain up to three extremely useful and powerful abilites. What's even better is that each use of AO unleashes the chain of skills that you have acquired. Say that Akili has not only found his orb, is compatable with it, but also learned all three of its abilites (Lone Wolf, Ravage, and Vengeance for Baldr). Well, once he chooses the AO command he'll unleash Lone Wolf, Ravage, and Vengeance for Baldr in one fell swoop. What's even better is that some AO abilites, when strategically-used properly will force other characters to join in on the fun resulting in a enemy-blood-soaked battlefield.
So how exactly do you use the AO command? Well certainly you just couldn't used it on demand. No, it's a lot more harder to gain an AO than it is to build up the Adrenaline Meter. Characters can acquire up to 5 AO at one time, but to gain even a single AO, they must reach a certain kill count. Kill counts are based on how compatable characters are with their AuroraOre. Say Akili is slightly compatable with his Vali's Vengeance AuroraOre, he'll have to kill five enemies before he can use the AO command one time. Saving up your kills can often save you in a pinch, not to mention create one hell of a show on the battlefield.
7) "Oracle"Nope, sorry folks, there's no items in Mythical Fantasy. Well none that can be used in battle anyway. The Oracle ability is the final command where characters must find sacred writings, passages, etc. to call upon and use Oracle-like abilities. Each item is different, with each giving a different value of Oracle Summoning Power. Players must read/use the items out of battle and bestow OSP onto the party's current leader so that he/she may become familiar with the language of the Oracle. There are just three skills sets for this command:
Restorative: Simple abilities that heal, cure illnesses, etc.
Resurrective: Abilities to revive fallen allies.
Destructive: Abilities to seek revenge after allies have fallen in battle.
And that about wraps it up. The screenshots above will clear a lot of things up as well as the upcoming promo showing exactly what everything is. If you have any questions, feel free to ask!