Can someone please tell how I would make some elements strong against others without having to do with every attack.
I'm making a pokemon game, and say:
A fire attack attacks a grass type, the attack would be flamethrower on the fire types side, instead of making each attack effective against each type it would be normally, can I just make it so each type is effective against the ones they're in the game, it would be very annoying to go through the attacks and do it later when I have the types set out right now.
Someone?
If you don't understand what I'm saying, I'll try to say it clearer in another reply.