I found this script somwhere else, other than gamebaker, but it's not mine anyway.
This will speed up the delay period in between attacks. Be really careful though, put it too high and you'll go nuts. Really! I put it high and woke up an hour later with a head ache.
Script:#==========================================================================
# ** SG Quicker Combat
#==========================================================================
# sandgolem
# Version 1
# 15.06.06
#==========================================================================
# This script may cause your battles to be too jumpy.
# Change the numbers to higher if you want faster, slower if it's too fast.
#==========================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it.
#
# Have problems? You can leave me a message at:
# http://forums.gamebaker.com/showthread.php?t=158
#
#==========================================================================
begin
SDK.log('SG Quicker Combat', 'sandgolem', 1, '15.06.06')
if SDK.state('SG Quicker Combat') != true
@sg_quickercombat_disabled = true
end
rescue
end
if @sg_quickercombat_disabled != true
#--------------------------------------------------------------------------
module RPG
class Sprite < ::Sprite
if !method_defined?('sandgolem_quicker_sprite_effect?')
alias sandgolem_quicker_sprite_effect? effect?
end
def effect?
if $scene.is_a?(Scene_Battle)
@_whiten_duration > 8 or
@_appear_duration > 4 or
@_escape_duration > 0 or
@_collapse_duration > 22 or
@_damage_duration > 14 or
@_animation_duration > 12
else
sandgolem_quicker_sprite_effect?
end
end
end
end
#--------------------------------------------------------------------------
end
*Look up for Sand Golem's copyright.