unless it takes forever to level up, but that would only make the game into a grinning game. Not fun.
I'm gonna guess you meant 'grinding'? If not, then i'm clueless.
Eitherwho, I quoted that to bring back that subject briefly, just as a matter of interest.
My game is like that; very, very few levels, and naturally enough because of this, very hard and long to level up; but it's not a grinding game. It's scareecly about levelling at all; gaining levels is just an occasional, minor and effectively free bonus to your stats; but you get stronger all in how you do things; they skills you learn and how you shape your team of two to max efficiency, and stats are build on attachments ('seeds') that boost stats.
Anyhoo, I say this because I enjoy that type of game, thusly why I'm making it. In my humble opinion, I think a game with few levels or a more extreme challenge to level up can still be fun.
For the record, not flaming you, just opening up the subject a bit more, although I do realise it's a tad off-topic; I do like me debates