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Started by pliio8, February 01, 2007, 10:36:28 PM

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pliio8

How could I make this? To where thye cant attack the character, but the character can still attack?
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Tome of Arastovia: 7% complete at 2 hours of gametime

:)

can you make a state and put evade to 100%...would that work?
Watch out for: HaloOfTheSun

Tsunokiette

I don't know if it will work. *untested*

But if you could also try going into Game_Enemy, finding this line -

self.current_action.decide_random_target_for_enemy

and replacing it with this -

            loop do
              self.current_action.decide_random_target_for_enemy
              unless game_party.actors[self.current_action.target_index].state?(state_id)
                break
              end
            end


Replacing state_id with the id of the state of course.

Nouman's idea is much easier and will probably work. I'm just bored.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Blizzard

Quote from: Nouman on February 01, 2007, 11:26:14 PM
can you make a state and put evade to 100%...would that work?

Precisely. That's how you make it.
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