Basic Talking TutorialContents- Forward
- Control Switches
- Control Self Switches
- Setting Up The Event
- Intro
- Event Window
- Event Commands Window
- The Guts of The Event
- Important; Don't Forget
- Demo/Download
ForwardLong ago on another forum I remember seeing a topic where a member asked, "How can I make my characters say more then one thing?" Many people had ideas, some ven said it could only be done by scripts. After reading some of the peoples ideas one caught my eye; "Why don't you just use switches?" Then I thought why did these experienced RMXP users not think of this before, and lets not forget that none of them took the time to explain to the person how to set it up. So I did some messing around with and came up with my Ultimate Talking Tutorial; no scripts needed, just some good old switches and elbow grease.
Control SwitchesBefore we jump into the event lets take a look at some of the important thing I will be using in this Tutorial and the demo provided (below).
What is a Control Switch?Data stored as either ON or OFF throughout the game. For example, controls information such as whether a player has received an order to defeat a monster or whether a boss has been defeated.
If you are going to make a lot of characters who can say more then one thing this is the best choice for you as you can name the Switch and remember what it was for.
Screen Shot of Control Switch WindowAND
Control Self SwitchesWhat is a Control Self Switch?A special switch for individual events. It has no visible effect, but rather is used simply to display the status of a given event. For example, controls information such as whether the player has opened a treasure chest.
If you have more then one person on a map who can say many things then this is not a good choice to use, but if your in a cave and come accross a travler then this is a good choice.
Screen Shot of Control Self Switch WindowSetting Up The EventIntroBefore we jump into this event I will explain some stuff to the new people of RPG maker XP. Below are screen shots of the many WINDOWS you will be in and using. All "RED" numbers are the areas you only need to worry about for this event(s).
Event Window1) Always give your events a good NAME so you know what they are for and it makes it simple if you need to call it.
2) This is the GRAPHIC for this event. leave it BLANK or click the little white box to choose a graphic.
3) This is where all of your Commands will appear for this event, you add commands on the Event Commands Window (seen below).
4) Control Switch, is used on a NEW PAGE of this event to make the person say something else. In short use this to call a Command by placing a switch ON or OFF.
5) This is for Local switches only or better yet local events. But it has the same effect as a Control Switch, turn it on or off to start another command chain.
6) This will create a NEW PAGE with a Clean Command area (number 3) that you can add stuff to as well. Also take note that the GRAPHIC box will be empty on every NEW PAGE.
7) You don't need to touch this, but by it being checked, it means that when the PLAYER hits the ENTER key a action will be taken (i e start the event).
Event Command WindowThis has a lot of buttons, but for this Talking Event your only worried about three of the buttons and they are:
1) This is used to make your characters talk.
2) This is used to create a Control Switch.
3) use this to create a Control Self Switch.
The Guts of The EventNow lets put this event together:
1) Right click where you want the event/person. The pick their graphic, by clicking the small white box labled: GRAPHIC.
2) Now click the SHOW TEXT button and type what you want to say.
3) Then click the CONTROL SWITCH button and click the ARROW ( > ) button and give the switch a name something like: “Knight Talking One”. Then make sure the check box is set to ON and click OK.
4) Now click the NEW PAGE button, then pick the same GRAPHIC as on page one. Then check one of the CONTROL SWITCH check boxes and pick the “Knight Talking One” (or what ever you called it) Make sure the switch is set to ON.
5) Then add a new SHOW TEXT and repeat steps 2-4.
6) Now when you get to the very last thing the character (non-playable) will say set the event up like so. After your SHOW TEXT turn off all switches you turned on. This will make the event repeat itself..
Important; Don't ForgetAfter you have made the last SHOW TEXT/MESSAGE for you person talking make sure you turn off all SWITCHES other wise the event will repeat the last thing it said. To better understand this I have made a demo, plus you can edit it so you can look at the events themselves to see how they are set up.
Demo/Download Ultimate_Talk_Demo.zip