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Golden Sun Script

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Rep: +0/-0Level 88
I would like to know if this is possible. For those who haven't play Golden Sun, there is a djinn system where you can unleash them, set them to summon special powers and set them into recovery mode. Djinn's also increase stats/change class too. Is it also possible to add psynergy into the world map? An example would be if you cast a certain spell on a certain tile, something would happen.

pokeball :)OfflineMale
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Cheese
Rep:
Level 95
?
get good with events...i never played Golden sun, so I don't know what exactly your talking about, but sounds like events can do it.
Watch out for: HaloOfTheSun

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Rep: +0/-0Level 88
The psynergy effects I can do with events.

Djinns are basically little creatures that you can use in battle. They act like a spell when you unleash them in battle. In order to summon a certain summon, you need a specific amount of djinn "unleashed" and of the proper element type. When a character also has a certain amount of elemental djinns in their party, this will cause their statistics and/or class to increase/decrease or change.

Thats just a rough outline of how the djinns work in Golden Sun. I don't think creating skills to work with the Djinns will work.

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Rep:
Level 90
I have game maker's block PM me with game ideas.
I've played Golden Sun 1 and 2.

Djinn are pretty Much summons.
There are 4 types.
Mercury - Water
Mars - Fire
Venus - Earth
Jupiter - Wind

You can either have them set or on standby.
When in standby, Djinn can either be set (raises stats,and can sometimes change skills.) or Unleased.
If there are enough Djinn on standby, you can unlease special, more powerful summons.

Ex.
Taurus - 2 venus djinn

But after a Djinn is summoned,or if a larger summon is summoned, all the djinn used are on a state where they cant be set , or summoned. (Lets call it K.O)
Major Project : Cliche Cronicles
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Currently: Planning

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Rep: +0/-0Level 88
so a summoning script will work with the djinns?
or do I need to modify some stuff

***
Rep:
Level 90
I have game maker's block PM me with game ideas.
I doun't think just a summoning script will cut it. Unless its a very complex one, that hasnt been scripted yet. Though if you want you can try a summon script and possibly modify a few things.
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Currently: Planning

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Rep:
Level 88
djinni system:
Flint, Granite, Vine, and Sap are SET (all are Venus element, Isaac is Gallant class)
Isaac unleashes Flint on turn 1, 1 Venus djinn on standby (now able to summon Venus, Isaac becomes Knight class, loses revive/gaia/mother gaia psynergy)
Isaac unleashes Sap on turn 2, 2 Venus djinni on standby (now able to Ramses summon)
Isaac unleashes Vine, 3 Venus djinni on standby (now available: Cybele summon, Isaac becomes squire class, no psynergy change)
Isaac unleashes Granite, 4 Venus djinni on standby (now we can use Judgment summon)
Isaac summons Judgment, Flint, Sap, Vine, Granite on recover
Isaac attacks, Flint is Set.
Isaac attacks, Sap is Set, Isaac becomes Knight again.
Isaac attacks, Vine is Set.
Isaac attacks, Granite is Set, Isaac becomes Gallant again.
now we can repeat....

BTW: http://rmrk.net/index.php/topic,13132.0.html, i want this solved too :)
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Currently making:
http://rmrk.net/index.php/topic,13132.0.html