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Making a cool warp animation ...

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Hi! I suck at these animation as I don't know how to do 'em! xD

Well however I need help. It's in a scene where my main character is going to take like a test to claim the hidden power in the game! Now I ahve made a pretty cool animation, but it just shows for like a half second! :S How should I do so it shows longer?

Just so you know, I'm actually a total n00b when it comes to using RMXP. Although it's not to hard ...

Oh ... one more thing ... Is it not possible to do an animation and ahve it in-game not in-battle !?
« Last Edit: January 27, 2007, 01:47:41 PM by Kessiah »


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Try using a wait command in the event.

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I have a similar scene in my game, but much more complex.

Spoiler for Chaos Project, Chapter: Return of a Lexima Warrior:
The heroes encounter the one of them villain's henchmen. He has already obtained the power that was left from blahblahblah... (not to bother you with details...) Anyways, I change to the battle screen and make him attack the party with a Skill that does about 500k damage. Now the battle is aborted and he kind of laughs at the heroes, because they have no chance against the power of Chaos. He is alo surprised that they still can stand on their feet. Now the main hero didn't even get a scratch. He ABSORBED the power, because blahblahblah... (not to bother you with details again...)
Now I show an animation in form of electricity out of leximatic (green) and chaotic (violet) power. I make the screen shake more and more, change to a completely white screen, change the hero's graphics and make the screen normal again. Now the hero is covered in a green leximatic aura. The fight starts and he still has that aura during the fight. The scene when he transforms is unfinished yet. I will make the hero float above the ground and make his hair whirl, but I need to make these sprites and that takes time. =/ Also I won't make the screen turn white, he will transform visibly. ;D

You can create animations in the Database->Animations tab. The problem is, you can't really make them loop on the map. For that make a parallel process that shows the animation once and waits X-1 frames (X is the number of frames your animation has). Make a switch to be the precondition of this parallel process. In the event where you process all the text, etc. Turn on the switch WHEN the animation is supposed to occur and turn it off to make it stop.

The command you need to use is on the 2nd tab of the event command list. It's named "Show Animation". You can show animations on events or the player that way.
« Last Edit: January 27, 2007, 02:03:29 PM by Blizzard »
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