Yeah, Fortis is right. You don;t have an else condition for the clothes. Also, to avoid having to put those conditional branches, I'd make a single common event with all of those conditions, and in the events themselves just have the random variable set, then call the condition common event. Also, I think you could probably collapse the thievery variable into the visibility variable. As for the variable "random", your main problem is that your thievery is successful if "visibility" is less than "random", but "random" is between the values 1 and 10, and visibility is always less than that since it starts at 0 and only decreases from there. It might be a good idea to make visibility a positive value and just have the thievery successful if "random" < "visibility". This might make the "visibility" tag misleading, but you can always rename it. Btw, good job on yours Fortis