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Smarter Enemies

Started by Karrot, January 24, 2007, 12:00:36 AM

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Karrot

Is there a script that allows me to customize enemies to do/not do certain things? For example, if an enemy's ally is poisoned, the enemy will always cast Remedy to cure it. Or if there is a status that is disabled after being hit with a physical attack, the enemy will never attack that particular character with the "Attack" command?

Oh, while I'm at it, how can I make it so I can attack my own allies in battle?

Thanks. ^_^

:)

I think you can use in battle event commands.

use sa conditional branch under the troops, and select "If character ___ is "state" poision
Watch out for: HaloOfTheSun

Karrot

Oh, I never realized that. x) Well, that solves one problem, thanks a lot.

Now I just want to know how to be able to attack my own allies, please. Thanks.

modern algebra

attack allies? Do you mean make a conscious decision to attack an ally, or just a state in which you do not control the person affected and they attack the rest of the party? Because the latter can be done through states in the database.

Karrot

Yes, I mean by a conscious decision.

Blizzard

For that you need and Advanced targeting script. I think Trickster made one. Try http://hbgames.org/forums .
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