When do you plan to release the next demo?
(And when you do, please exclude the rtp, as 9 MB is still a teensy eensy much for a unworthy dial-up user like me.)
Hmmm releasing the next version? I really don't know. I will say a minimum of one week.
I think I'm about halfway through the main storyline of the second chapter. I keep padding it, you know main quest has quests in between. The first chapter was probably halfway through when I released the first demo.
I really don't want to release a weekly demo, cause its rough on those that have dialup, which I have dial up too, and my server only uploads at 2 Kbps and if I don't cancel the upload when its done... the server deletes it, cause its weird.
Another catch is there are two towns, both are baron, no population other than those that need to be there for stores and quests. So I will populate them. I also would like to get to a point where the second major villain in the second chapter makes its appearance.
I am currently working on the dinner party. There is something that the main quest involves, that when I originally plotted the storyline, it kind of goes from point A to B to D to E.... in other words, I need something in there so it makes more sense. A-B-C-D-E. Part C is the dinner party.
Its long scripted, with returns of characters from the first chapter, involving a lot of character developement, and instead of making it huge amount of dialog, I am making it a little game / task / quest where you interact with various questions and get responses at the party.
*** USELESS FACTS ***
mmm... useless facts... there are now 202 maps in the game. Small rooms and dream worlds count for maps too.
Map time is now 5 hours... and that's me knowing where to go, and with the increased monster attacks in the second chapter, there is a heck of a lot more fighting. That probably means play time is now around 15 hours. For those that may complain about monster attacks, there is fairy water and repellant :-)
*** NEW STUFF ***
Fall tiles... remember in Dragon Warrior how if you walk on a fall tile, you would fall through to the exact position one floor below? I have that. You step on a fall tile, the screen goes dark, the character secretly moves to the correct position, and the lights come back on one floor under :-) Nifty.
Teleportation... Yes, other games have it, but mine doesn't, now it does. Scrolls, spells, items that will teleport you to past towns, villages and mansions.
More conditions / spells... I went digging and imagining when having to upgrade the AI of enemies. I've added some very good conditions and spells. Airhead, Ironize, Stopspell (different than silence), and more are added to the already great amount of spells and conditions.
Dozen new characters... Well these have been added since I've started the second chapter, I just have not made any reference to them. I should write out character bios like other people do when they pitch games :-) You know, name, age, background, prefered gear, story.[/img]