Action Battle System - ABS
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IntroductionVersion : V 4.5
I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.
I've also made a different ABS called ABS
Lite. The difference is that the ABS Lite reduces lag by alot but it does not have Event Vs. Event.
ABS LiteFeaturesHere are some(most features can be toggled off/on, see the help file);
- Improved AI
> Check the AI Setup in the script and enemy setup.
> I plan to improve it even more seeing as other ABSes have features like, not see through walls and
run/heal if player is too strong or enemy is dying.
- Event Vs Event
- Player Vs Event
- Ranged Weapons and Spells(Bows or Fireballs and ect.)
- Able to choose if a monster attacks the closest enemy or random
- Able to assign
any hot keys for
skills and items.
- Able to use Non-Ranged Skills(attacks closest enemy)
- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).
- Displays Demage
- Level Up Display
- Kick Back Effect
- Fade dead enemies
- ABS off/on. i.e $ABS.active = false # Off
- Dash and Sneak, can be turned off.
- Able to turn off and on the hud.
- Able to animate monsters and player.
- State Effects and Animations
- Smaller Animations
- and more..! (See the Help File)
HistoryStrategiesEnemy AIEnemy ExplanationScreenshotsRequestsCompabilityWorks only with the SDK. Should be compatible with everything except some menu systems that doesn't edit Scene_Menu. Does not work with Netplay Plus or anyother ABS or SBABS systems.
DownloadsVersion 4.5Mirror 1 - Savefile.comMirror 2 - Megaupload.comMirrow 3 - Thanks to lobosqueRead the help file. Its short. For further examples, look in to the script.In the demo the player animates, you can disable this if you wish.
If the game lags please use this anti-lag script instead of the one in the demo http://www.hbgames.org/forums/showthread.php?t=11639&highlight=anti-lag
Add-Ons
Thanks and CreditsCredit me and Near Fantastica.
# Thanks to Near Fantastica's methods;
# - In Range?, Get Range, In Direction?, enemy_dead?, treasure
# - RANGE_WEAPONS, RANGE_SKILLS
# - Class Game_Range(highly modified for convinience)
# - Scene_Skill(main, update_shk)
This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed.
If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them.
Look at each script for the author's name and give them credit as well.