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CBS with events

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...Yossy's so hawtt because she programs her own battle systems using events... :O~~~...

It inspired me to try for my own. :D

I'm just wondering if anyone else has attempted to make a custom CBS with events? I know it's not efficient, but it's still quite fun and a good challenge. Mine's template is halfway done right now, and am just wondering if anyone else who has tried it has any advices and tips. It's in ABS format at the moment. 

One thing that concerns me is that all the anti-lag scripts I tried messes up the events and parallel processes. As in when a switch goes on, it doesn't execute the switch-on conditioned commands or vice versa... Anyone has a solution to it?
« Last Edit: January 10, 2007, 08:00:31 PM by Reives »

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I've made several combat systems with events but never released them. I don't use any Anti-Lag scripts, you just have to try to be efficient.

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Oo awesome. I was looking for a link to dl that game too, thanks.

Edit:
Ah Gil, what kind of combat systems did you make? But for the anti-lag thing, the lag from the number of events for each monster can't be helped with efficiency in the actual system though :/
« Last Edit: January 10, 2007, 07:34:58 PM by Reives »

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I generally won't play an RPG for more than a little while if it doesn't have a fun CBS on it.