that knight is installed right? (imported)
Perhaps if you want a cut scene you should use flash and have it show the picture or something.
Your method is a little different to how i'd do it but...
> Show battle animation Dark 1
> wait 6 frames (adjust the length to personal preference)
> switch: DKA!
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Pre con: Switch DKA is on
> Dark Knight moves...
That's basically how i'd do it...
that switch: Start Chase, could be used for another event ...that event would then switch on another switch (switch 2), then press new page (on the EV004) set pre con that switch 2 is activated then have the knight appear and do his thing.
I'm not much of a simple person when it comes to events, but I do like them to work correctly.
I think you've just got a slight issue with event progression. Oh yeah last thing...i don't recommend your hero disappearing...
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Evaluation
Ev001: (Page 1)(autostart)
>Flip switch 001 ON
>Flip switch 002 ON
>Erase Event
Ev001: (Page 2)(parallel event) (Precon: Switch: 002 ON)
>Erase Event
Ev002: (Page 1)(parallel event)
Precondition: Switch 1 ON
> Play sound effect 'aaaaaak'
> Pan screen up (if you wish)
> Move Hero
> switch 003: Dark Knight appears ON
> wait 20 frames (or longer/shorter depending on knights animation)
> Show emotion "surprise" (or something close too)
> Move hero
Ev003: (Page 1) (parellel event)
precondition: switch 003: Dark Knight Appears ON
>switch 004: Dark Knight appears 2 On
>Show battle animation Dark 1
Ev003: (Page 2) (Parallel Event)
precondition: switch 004: Dark Knight appears 2 is ON
> Wait 20 frames (or longer/shorter)
> Change graphic to knight
> Move Ev003
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Note, this event will not start again. It will happen only once. But i believe it should do what you want.
Ev001 should be placed on an impassable area
Ev002 the same
Ev003 should be placed where you want the knight to appear
(Events 1-3, may be replaced as your choice, the same with the names, i also recommend naming the switches something you know)