Main Menu
  • Welcome to The RPG Maker Resource Kit.

[sort of resolved...] trouble with force action

Started by Christina, January 04, 2007, 03:03:53 AM

0 Members and 1 Guest are viewing this topic.

Christina

in rpg xp im having trouble with the force action command. im doing like a teach how to battle thing in it, but it never executes the force actions that i put in, it just skips it and goes to the next thing.... any ideas why its doing this?

Arrow

Well, not off the top of my head...what other things is it trying to do? Could you post a list?

darkelementwars

how about a screenshot of the list of events that's supposed to happen?
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

Ravenshade

I have no idea myself, I was going to do this idea as well but lacked a) the motivation b) the knowledge

I don't really understand, but the battle events never really work for me...especially switches and what not. I've tried everything (so yeah, would be good if someone could solve this)
Harmony before Justice,
Balance before Peace,
Order before Finality

Family Motto.

Reives

Are you using any CBS by any chance? Some of them might mess commands up.

Christina

umm yeah im using an bars script for my battle, and an ams, but thats it, i havent really changed the battle system all that much. ummm this is a screenshot,

i have no idea what the problem is, ive even tried making each one on a seperate page and using wait commands, but it doesnt like it :-\

Blizzard

The problem is that it can't be executed in the "zeroth" turn. It HAS to be at least the first turn. I've had the same "problem".
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.



Get DropBox, the best free file syncing service there is!

Christina

#7
really in the first turn? so like i cant have force actions in between them? thats kinda lame. oh well lol :-\

im also a lil confused, lol i dont know all the jargon and what not, so where would i put the force actions? in the beginning?? or something?? lol

Christina

#8
ok i figured it out, lol. i can make new pages with the trigger thing for turn 1 + 0x kind of thing. thanks for all the help guys

actually...im wondering about something
because i made it so the character can choose the command, and if the action proposed is used properly it goes to the next thing. but you only get to chose your command, then the message pops up, and because the command wasnt executed (it happens afterwards) it goes to the one where it says u chose the wrong command. im wondering if any of you know how to fix it...


but if u dont know, and easier question is, for the trigger you can choose between 4 different triggers. for the turn one i understand it, but im wondering what the + _ X is about...

Blizzard

You know what I did to "skip" the first turn? I just gave all actors a status effect that forces attacking (kinda berserk) and doesn't allow any action a the same time. It wears off after one turn, doesn't have an animation and is called "Normal". That way the player won't notice the "lost turn".
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.



Get DropBox, the best free file syncing service there is!

Christina