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Final Fantasy XII (Merged)

Started by Blizzard, January 03, 2007, 10:20:31 AM

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Blizzard

My friend is stuck in the Stilshrine Miriam. How to get past the first room? He has the Dawn Shard, but when he touches the Pedestal of Dawn only the Zombies appear.
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&&&&&&&&&&&&&

Eguip the dawn shard to the leader of your qroup and use the waypoint.

     YEAH BLIZZARD IS BACK!!!!     
&&&&&&&&&&&&&&&&

Blizzard

OK, thx. I sent him an SMS already. :)
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GilgameshRO

I thought that was pretty obvious.

Lord Dante

Wow, how far in is that?

I cant beat the Dragon thingie at the end of the jungle...  :-\

Blizzard

Just after that. He told me the wyrm was the hardest boss in the game so far, so you won't have it easy there.

Quote from: GilgameshRO on January 03, 2007, 11:48:53 PM
I thought that was pretty obvious.

I also told him it has something to do with that Dawn Shard, but since I didn't play it myself, I didn't know you could equip it, because it was an "important item".

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Tsunokiette

Quote from: Lord Dante on January 04, 2007, 01:34:35 AM
Wow, how far in is that?

I cant beat the Dragon thingie at the end of the jungle...  :-\

If you're talking about the Elder Wyrm, he's not as hard as he is lengthy.

Just make sure you're calm, and have LOTS of pheonix downs. He regularly casts a spell which induces sap. Which SUCKS. The very first thing you need to do in the battle is get the Elder Wyrm with his two ent buddies and start off a mist chain, getting as high as possible. (It's easy to get higher Concurrences. I've managed to get Ark Blast numerous times with only two people. -- If you don't count the fact they have all of their mist attacks) This SHOULD take out the Ents (or was it trent? err... the WALKING TREE THINGS) and then focus on the Elder. You should have taken out a good bit of his health. Just switch out one character and start another chain. Continue to do this until all of your mist charges are used up. If you haven't killed him yet, you should at least have done MAJOR damage to him.

NOTE: Espers are useless in this battle, considering the only one you'll have (unless you power lvl'ed) is Bellias. The Elder Wyrm will focus on you no matter what, so you'll have sacraficed a needed character for a small ammount of damage.

Now just attack. This is all you can do at this point. Heal all status effects with remedy or their appropriate cures. (Antidotes, etc.) If you are inflicted with sap, NO BIG DEAL. Just pop a pheonix down on each person that dies, eventually curing the whole team. (Make sure one person is healing while the other revives). Now, if a whole lot of people die, this is what you do -

Have two people in Party (alive) and one dead person. Revive and Heal. If all but one is dead, pray you can use that pheonix down fast enough.


_____________________

That's about it.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Lord Dante

Thanks Tsuno!

when I get some time between Guild Wars, here, and school, Ill try that out.

^^

GilgameshRO

Hell I can't even remember that boss. So far the game has been complete cake for me. =/ The only bosses that have been in any way challenging were optional bosses.

Blizzard

My friend made a 12-combo and got Black Hole as additional combo. He made like 25k damage to an Ice Elemental. And these guys are nasty! >.<
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Tsunokiette

Quote from: Blizzard on January 05, 2007, 12:24:15 PM
My friend made a 12-combo and got Black Hole as additional combo. He made like 25k damage to an Ice Elemental. And these guys are nasty! >.<

Nice!

The top two are the hardest to get. White Out and Black Hole.
I came so CLOSE to getting them with two characters. (3 charges each)
I had a 14-combo, but didn't have enough lvl 3's, that or it was lvl 2's, ah well.

I was about to cry. xD
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

GilgameshRO

I've only ever used quickenings on one boss. =*

Tsunokiette

Heh. I'm using them to power level on werewovles at the moment.

Lvl 15/14 (Penelo as guest) in the Giza Downs. (Begining of the game)

My goal is anywhere from lvl 30 - lvl 50 - maybe lvl 60.

Then I'll continue with teh game.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Lord Dante

I need to go back and power level. Vahn, Basch, and Ashe are all like, level 30 and everybody else about 12. XD

Blizzard

Lol, that exactly what he did. Although he didn't use Ashe, but Balthier.

BTW, another problem:

How to open the door in Sochen Cave Palace and how to stop the waterfall so he can get through?
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Tsunokiette

Quote from: Lord Dante on January 06, 2007, 01:05:16 AM
I need to go back and power level. Vahn, Basch, and Ashe are all like, level 30 and everybody else about 12. XD

Lol. That's pretty much what I did. I gave up on my original game and started a new one. Vaan and Penelo will pretty much stay the same lvl. (only 200 exp appart.) And all of the other characters will have the same lvl when you get them later on. Woot.

Less training for more result. (BTW: lvl 19/lvl 19 so far ^_^ )
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Blizzard

So, anybody got the solution for the problem? My friend doesn't speak English well, so he can't figure it out on his own and I am here, about 300km away from him.
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Tsunokiette

Quote from: Blizzard on January 06, 2007, 08:14:42 PM
So, anybody got the solution for the problem? My friend doesn't speak English well, so he can't figure it out on his own and I am here, about 300km away from him.

Quote from: Alex_Eagleson(GameFaqs)==============================================================================
[A038]                        Sochen Cave Palace
==============================================================================

Take the right branch at the first fork and keep an eye out for a chest again
the east wall.  Continue north and stay very close to the east wall.  There
are some very dangerous traps in the middle which can confuse your party
members and potentially wipe your entire group.

There may be another chest in the northeast corner that you hit here.  From
there, go west as much as possible, another two chests may spawn around here
as well.  At this point your goal is simply to head north.  Be sure to heal
your party before zoning to the next screen.

--------------------------------------------
BOSS: Mandragoras - HP: 9069 (each) - LV: 37
--------------------------------------------

What a fun little battle we have here.  There are two entirely opposite
strategies to consider for this battle depending on how prepared you are. 
Given that the Mandragoras run around the field and attack at random, it makes
it difficult to face this boss as you would any other typical one. 

The first school of thought is for those of average level, or perhaps a little
underpowered.  These people need every advantage they can get and thus, don't
have a lot of room for error.  The best thing you can do in this case is
intentionally avoid the enemies and cast Decoy on your main tank (who should
be holding a shield).

Get yourself into an area as equally distant from every one of them as
possible, and wait for them all to come after you at once.  Try to get at
least four of them as close as possible, then of course, launch your biggest
most powerful Quickening attack to nail them all.

If you are in a stronger position, capable of dishing out heavy damage
quickly, you may find it more advantageous to hunt each one down individually
and pound on it as you would any normal foe.  Considering that they heal quite
often, the intense focus on one will allow you to wear it down before it has
any chance to counter.  Pick them off one at a time as you run around the
field.

------------------------------------------------------------------------------

Defeating the Mandragoras not only nets you 1000 Gil and Remedy x 3 from the
boy who gave you the Hunt, it also allows you to join the official Hunt Club
located back at the Phon Coast Hunter's Camp.  Feel free to return there if
you wish, though you can certainly wait to do so until later.

Take either the east or west door.  Make sure to heal your party.  Both paths
lead north toward a fake Save Crystal.  As you have experienced before, you
must defeat the bug in order to transform it into a real Save Crystal.  Save
your game and proceed east.

Go through the north door and make a right at the first fork.  What you want
to do is hug the eastern wall and continue in this direction until you reach
an urn with the cave's map inside. 

Head north from here to reach the next screen.  Now, a secret room exists on
this map, but it requires you to take a minor detour.  From here, head back
south to the previous screen.  Now, run all the way to the far west side and
go north there.  Doing so should trigger the message "the course of the
waterfalls has changed."  You're on your way now.

Run north, a little east, and take the first northern exit you come to.  What
you want to do now is run east, through the door, and then out the southeast
door.  Keep going east from this door until you reach the far east side.  The
exit you want is NOT the furthest east one, but the second-to-furthest east
exit.  Take that one south to reach the falls of time again, and once again it
should say "the course of the falls has changed."

Run DIRECTLY south from here to reach the Mirror of the Soul again.  There are
a lot of paths leading north from this map.  You want the second-to-furthest
west one.  Take that and again, the falls will change.

Now for the final part.  Take the north exit that is almost directly above
this one.  It is the second-to-furthest west exit leading north to Destiny's
March.  Once again, go through the room to the east, and this time take the
very first exit south on the other side of the room.

This marks the final waterfall change.  The door leading south in the middle
of this room is finally open.  Open the Pilgrim's Door and get the chest.  It
will contain one of two things, either an Iga Blade or a Koga Blade.  Neither
is more powerful than the other.  Keep in mind that Ninja Swords will combo
far more often than normal weapons, so attack power isn't the only variable to
consider.

There is a boss battle with no save point coming up soon, so you may want to
head back and save before proceeding north.  Zoning from Destiny's March to
the Hall of Shadowlight will trigger the boss battle.

----------------------------------
BOSS: Ahriman - HP: 62149 - LV: 38
----------------------------------

You may find yourself spending much of the battle fighting against your own
party rather than the boss itself.  Ahriman uses a plethora of status effects
on each one of your party members, forcing you into a constant statue of
Esuna-casting and defending against confused allies.  Make sure you have a
full complement of status healing abilities before you begin.

The boss himself is able to split up into clones, all but one of which are
fake.  The fakes will go down in just a couple of hits, so when this occurs
just hit everything in sight until only one remains.  his other main attack is
elemental Magick like Blizzara and Fira, though someone wearing mystic armour
and ready with the Cura spell should be sufficient to keep your HP up.

This is one of those fights where if you can't seem to win, your best bet is
probably to level up more.  Given his lack of real weaknesses, much of the
outcome is based on your ability to hit hard between heals.

------------------------------------------------------------------------------

Following the battle, make sure to heal your party, then take the east door. 
You need to navigate a final passage filled with both traps and enemies, so
healing prior is very important.  Examine the pedestal at the top of the hill
and ride the lift out of this dungeon.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Blizzard

I only need the first 2 paragraphs, but thanks anyway. =)
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Arrow

In the future, try this site, it hasn't failed me once.

www.gamefaqs.com

Of course, you will want to avoid the forums/message boards. SCARY.

Blizzard

I know that site, but I don't feel like looking through the entire FAQ if somebody here who has played it through and can give me an answer in one or two sentences to save me who knows how much time.
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Arrow


GilgameshRO

There's a kid you pass a bit before the cave. You need to talk to him to get the key. I think that's what you're asking about anyways.

Blizzard

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Moss.

Is anyone here actually capable of following the storyline? I'm completely lost and have no idea what's going on. :(

:tinysmile::tinysmile: