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A few questions for XP (done)

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Rep: +0/-0Level 88
This is the XP.

I didn't want to flood the page with thousands of questions in each different topic so, I'm putting them all in 1.

1. Okay, I recently made a world map! Yay me. But, when I tested the game, I HAD to press CTRL while pressing the directional buttons to move. How can I stop that?

2. Still about the world map. When I walk with the CTRL method(:[) I walk over hills and water! They both are mainly to block the next towns. Let's say theres water in the middle between 2 islands. 'Something' is enabling me walk through water. Which goes to the next town without getting into the first town! I 'X'ed the tile in the tilesets at my database. But it still happens. How can I stop that?

3. Same as the other topic. I just don't know how to change the battle theme. I went to my database and went to system to change the battle theme. It says Battle01 for the battle BGM. But when I play, the battle theme is Negative05. No matter how I make new maps, the music is the same. I'm refering to this topic(It's still not resolved xD):
http://rmrk.net/index.php/topic,10704.0.html

4. Can you run in this game? If so, then how? I made a 'buttons to play with' text document in the game folder so when people play in it, they would read it and see which buttons to use. (It's not like anyone will read it though... -.-)

5. How are you guys doing? X]
I'm fine. I'm learning the basics of this RSXP. I've learned all the noobie stuff and now I'm going onto tiles and making a good map.

Thanks for reading X]]
« Last Edit: January 05, 2007, 05:22:24 AM by OmgItsMatt »

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OK 1 and 2
Pushing CTRL in debug (while you are making it) makes it so you can walk through solid things. The person playing when you are done will not be able to do this. The reason you cannot walk is beause you have the grass set as solid.

3
You could try at the begging of the game make an event that changed the battleBGM.

4
Yes, you need a script I think OR you could make an event that when a button is pushed the heros run speed it put up

5
not good...
« Last Edit: January 03, 2007, 07:05:50 AM by BanisherOfEden »
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Rep: +0/-0Level 88
Thank you for actually answering them ALL. You know a lot!

I'm a newbie on this so I'm gonna learn how to 'un-solid'.

The battle maps are different from my beginning. The beginning is in a house, where there's no battle. Should I make the event at the very beginning of a battle map?

Okay I now know how to change the battleBGM when fighting an npc monster(an animator going into battle). Now I need to know how to change battleBGM in random battles.

-Oh so a script is like secrets. Cool. :D
« Last Edit: January 03, 2007, 07:31:26 AM by OmgItsMatt »

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What will that crazy ape do next?
what he meant by "solid" is that what ur using for ur ground has an "x" on it, making it like mountains u can't walk on.

on the tileset u use for the house in the beginning u can set what u want the battle background for that tileset to be, but if ur using the same tileset for multiple maps with different battle backgrounds, u can just use the events to change the battle background.

if changing the database setting for battle bgm is not working, than u probably have a script that causing the trouble.  Create a new game project and take the scripts.rxdata from the new project's data folder and put it in place of ur current project's scripts.rxdata.  see if that works.
My Project: Dark Empire
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Always looking for sprites, if your interested, PM.

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A good eventer and story creator.
I hear Blizzard has an excellent event system for it (works perfect)
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Rep: +0/-0Level 88
Okay everything is fine now. :]

ALWAYS I put the ground tiles on the first layer. But sometimes I put them on the second and third layers. CTRL+Z doesn't work over 5-10 undo's. So yeh. I'm thinking on changing the battle BGM every 1/4's of my game process(Since now I learned how to change them). Thanks.

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If you still haven't solved the BGM changer problem:

I made a battle BGM changer in my CMS. The system is simple: A script calles a common event. You also can call the common event via the event command called "Call Common Event". Just look in the scripts database for my script "StromTronics CMS", any Edition, download the demo and copy-paste the common event from the demo. It's a fairly simple event code, using one variable.
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