O.o What the hell?!
You know what happens? The character moves upward then suddenly slides diagonally across the room toward the player, then it turns to him and turns back upward and slides upward towards the end of the wall instead of stopping at the character by the given movement. o.o OMG I'll explode.
EDIT
Ok here's what I did. I listen to your codes but I replaced "move" with "step", so he faces up, steps forward, steps foward, steps forward, steps forward, turns left, steps forward, steps forward, steps forward, turns up, steps forward x 4, turns left, I adjust wait and then the messages displays. So messages finish and I activates local switch, where the script stops with activation of a new switch. I'll make a new event somewhere on the map that activates with that second page from first event and move the character away out of the map as planned. I guess that will work. I just hope I'll be able to adjust more advanced cutscenes I'm planning...gosh...