Main Menu
  • Welcome to The RPG Maker Resource Kit.

[XP] Quintessence - The Blighted Venom [Revamped]

Started by Reives, December 24, 2006, 08:34:39 PM

0 Members and 5 Guests are viewing this topic.

Reives

At the moment, I am expecting 12-15 chapters. c: But after that, there will likely be further releases - Probably filler episodes that cover time-skips in the main game, such as the travel to and from Aeria, though.


Here's a WIP map of a town:



Still WIP-ish, and there're some mapping glitches on the houses.

Rune

Sincerely,
Your conscience.

Karo Rushe

lol, why is this behind?

=X Well, I have miss much, Time to re-download & play from the beginning, those maps surely look beautyful! <3

Reives

Thanks. c: My apologies that I haven't been active on this thread as of late, I've been busy with a lot of things, including making the game. At the moment I am revamping the intro and ending music video to the newer versions of the intro and ending themes - expect a release on that when it's done!

For now, here's another little preview screeny from Chapter 9:



Reives

Earlier update reposted for positioning:
------------------------------
This post contains the newly improved version of the intro & ending video uses the new version of To Realize and Drift, performed by Adam Mussell and Laura Shigihara respectfully (many thanks to them!).
[Click on any of the three screenshots to download.]
15MB



There has been some changes and improvements from the past, but far from the originally planned complete revamp. None the less, seeing the (improved) video with the performed versions of the songs should provide a much better experience than the older versions - so give it a watch!



16mb or so; my apologies that I didn't minimize the size to the smallest possible amount, as it would involve sorting through tons of files, heheh.



http://www.quintessence-tbv.com/Quintessence_Intro&Ending_Demo.zip

Enjoy! c: Feedback and suggestions on how to improve for future revamps are always welcomed. Full-blown picture pseudo-animation revamps is still expected in the future, although no words on how far.

Dertt

These are awesome, but in the scene that the second screenshot came from, the big tree's shadow is being cast onto air.
I really enjoyed that version of "To Realize," though. Hadn't heard it before.
And "Drift" is still beautiful several listens later.

I think I have just been inspired to create a song for my game that features vocals.

Karo Rushe

Must I say, I love it.  :tpg:

This version makes me feel fuzzy. <__< Reives, then, it can be expected that the next update the game will have this OP? <3

talia

I really loved this game :)

I even cried while playing it,Its a really wesome game

Please i have a request
Could you please upload the next episodes One by one Because the !-8 package is Very big and its difficult to download for dailup users like me ...

I am really eager to see what happens next :D And its taking way long downloading 90 mb I hope the next episodes wil be uploaded separetely ...
I walk in the rain so that noboday knows i am crying .........

Reives

@Dertt:
Thank you. :) Glad that it inspired you to make a vocal song for your game! Looking forward to hearing it when it's done. That version of To Realize was actually a fan-submission, but it was so good that I thought it would be a waste to not use it. :p And thanks for the heads up on the shadow glitch, I'll see if I can find a way around it.

@Caro:
Glad ya enjoyed it. :) Yep, it certainly will be in the next release. Perhaps with some more improvement as well.

@Talia:
Thanks, I'm flattered.
I feel your pain about the large download size. While I might not be able to separate them into individual chapters yet, what I could do is to have a version without the Audio folder, and with only the few new sound files added. That should save a good chunk of about 30 mb or so. c: Sorry for the inconvenience.

~~~

Just another preview screenshot:



And here's a mock-up of a picture to be used in-game, possibly in the ending or intro MV. Lineart is by Rye and I am colouring it, but it's taking a while. So I made a quick mock-up with the burn tool to post it for fun.

Again, this is not the serious version, but rather just a quick mock-up colouring-wise.



:~


Karo Rushe

 :tpg: That scene, looks awesome. <I like that cage>

I have to say, for a mock-up, it's still awesome =)

Rune

<3

But the wolf doesn't look right inside the cage, it looks like you put the cage sprite over the wolf sprite, its legs have been cut off.

Other than that, <3
Sincerely,
Your conscience.


Reives

Thanks for the comments guys, and many thanks for the help uploading those, Path. :)

The wolf in the cage in that screenshot is actually supposedly laid down, hence the cut-off-leg look - I should probably edit it to make it look less chopped. Kind of took the lazy way out there, heheh.


Here's a more recent WIP on the colouring of that pic. I'm actually having fun with it, albeit slow:


Karo Rushe

I just realize it just now, but, is that an ocarina he's playing by any chance? =X

Dertt


Leventhan

It's not a potato, so it's an ocarina.
Nice artwork, by the way. ;8

Be kind, everyone you meet is fighting a hard battle.

talia

@pathbinder
Thanks so much For your effort :)
When i posted the last post i had alreayd downloaded the game which took 5 hours!!
I wish i would have posted before I downloaded :P
Now i am just waiting for my laptop to be fixed so that i can play the game :)

But when the next chap is released I hope i find someone helpful as you to upload it Thanks again :P

@Reives
Noproblem NoPain no gain Right?

besides 90 mb was  okay and since DAp allowed Resume But I was just scared of the size of the FULL game :P

Btw Nice pics :D


I walk in the rain so that noboday knows i am crying .........

Reives

#267
The new release, including a much improved intro and chapter 1, as well as chapter 9, is now under beta stage. It might still be a while, but it's on good track now.





modern algebra


Ruzu

Everything looks great as always, espically the HP and SP bars.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Reives

Thanks; the graphic revamp for the interface was long overdue. c:


Expected release date is this Saturday.


[Image above]

My apologies for the long, long wait; but the new release is a few steps away from release!
The current expected release date is this Saturday, September 27, 2008.


What will be included:


  • *A new, much improved intro and chapter 1.
In the past, I've always brushed off game-play with whichever filler I could whip up fast just to have some interactivity to fill, to suit my priority in the story-oriented progression of the project's WIP form efficiently. However, as time went on, it has become apparent that as the project's recognition rises, skepticism concerning the actual game-play is highly disqualifying to some. So while the priority of new contents being made is still heavily story-oriented, I have remade the intro and chapter 1 in an attempt to showcase some potential for the actual game-play that is to be inserted after the project is completed story-wise.


  • *Some game-play inserted into chapter 2.
This one is actually a little shaky. Chapter 2 was easily the worst chapter of the game, yet it's so early in the game. In this release, I inserted a puzzle and a mini-game into its duration. However, I should've done more but ran out of time - it is still in need of much tuning, that of which I will improve in the future.


  • *Chapter 9 release.
Of course; what's a release without a new chapter? Chapter 9 is around 45min-1hr long; heavily story-oriented as it stands now. A save file to the end of chapter 8 will be provided at the release, for those to continue from where they are left off.


  • *Improved Music.
I now possess the EWQL sound libraries; much much better quality-sounding playback soundfonts than the GPO I've been using. I have revamped a few existing songs, but more are expected to be improved as time goes on. There has also been a few new songs added to the soundtrack, such as "Pursuing Ancients" and "A Time Long Past", recorded with the new sound library.


  • *Others.
Little improvements can be found here and there. The battle system now has a new GUI that is long overdue (I think it's on one of the screenshots above), you can now use items in battle (as well as find certain pickable things in the wild). The lighting for the earlier interiors have been vastly improved and now looks a hella more natural. Etc. etc.

There are still a lot of things that need to be improved in the earlier chapter, but I won't get anywhere if I don't slip them for new progress. c:


That's it for now; don't forget to look for the new release this weekend!


Thanks to the beta testers:
-Pathbinder
-Abigailian
-Legacyblade
-Arwym Starlight
-Sablones



tSwitch



FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

modern algebra

It looks amazing Reives. I will be the first one to download this Saturday. I'll be constantly refreshing the page :P

powerdude


Reives

Uploading the new package at the moment. I'll have wait a bit to make up a post for places like here, but the dl link will be posted on the home forum as soon as it is up.