Main Menu
  • Welcome to The RPG Maker Resource Kit.

[XP] Quintessence - The Blighted Venom [Revamped]

Started by Reives, December 24, 2006, 08:34:39 PM

0 Members and 5 Guests are viewing this topic.

Reives

Heheh, thanks! It's been a year already, there's no point in giving up now. :p

I just finished composing a resource trade song, but the evil me requested the permission to use it in Quintessence too. :p I was actually quite happy with how it turned out, probably one of my better compositions.

Fleeting Hearts:
http://www.quintessence-tbv.com/Fleeting%20Hearts.mp3

Feedback welcomed, and thanks for your time. :> The song is exclusive to/(c) <Interim> and <Quintessence - The Blighted Venom>, so can't be used, sorry. :<

Arwym

I HIGHLY recommend Q-TVB!  This is, to me, the best RM game out there.  The story is so great, that you can hardly imagine what happens next.  I still have no clue of how this is going to end.  :)

I have yet to write a review for this.  When I do, I'll post a link. ^_^

Enjoy!

Reives

#202
Thanks a lot Arwym. :>



I've been working slowly on a side-grade to Quintessence's game-play side. It is actually an exterior feature outside of story - VS mode with unlockable characters. Here are two screens so far:



********




I am in need of opinions on how the battles should be formatted, though. Right now I am thinking between the current CBS with better AI and special abilities for each character, and a side-scroll KoF style battle system. Any suggestions/feedback would be very appreciated! D:

Thanks in advance for yer time.


Edit: Also updated first post, including a few Youtube clips.

agemennon

Vikon's special ability should be to make someone fall asleep by telling an extremely long and untrue tale, with an area effect about 3 squares in every direction, with an extremely long and boring casting time...I'm serious!!!!!! Kinda. Ok, not really, but it would be funny! (and apropriate)

As well, in relation the second screen, I'm bettin' on the cat.

Forty

haven't had a chance too finish the game, but what I have played is awesomeness

BTW, agemennon... I have heard your name from something... I can't remember though...

Reives

#205
Hahah, ideas noted. :> It could work, actually. Thanks for the feedback ya two! :)

Chapter VI is still going well, although I believe it's being cut short from its original plan in terms of the amount of material covered. Still should be 30-45 minutes, though, and I will try to get it out around Christmas. Although, just a disclaimer; this chapter may not have much game-play again - though the importance of its plot in the whole story should make-up for it.
[SIZE="4"]
Just a few screenshots from the first part of it in following spoiler:
[/SIZE]
[spoiler]





[/spoiler]

Currently working on some tileset editing for Vikon/Kardian/Salory's setting.

modern algebra


Leventhan


Be kind, everyone you meet is fighting a hard battle.

Reives

Thanks. I am still going to try to aim for around Christmas for the release time, not sure if I can make it though.

Just a few more screenies:







Tileset is combined/edited from: Mack, Venetia, ZanyZora.

Ruzu

#209
Lovely and Awesome Game & Screenshots. Good luck with it, has to be a handful from what i've seen so far.

Awesome ending for Chapter V.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Reives

#210
Thanks. :)

Chapter VI is about 3/5 done, and should be released around Christmas time in a few weeks.

For now, here's a drawing I started today for fun:
[Spoiler]

[/spoiler]

modern algebra

Looking nice. Cool picture for a credits scene or something.

Reives

#212
Ah, I wasn't going to, but now that you mention it, it does seem viable. :>

Edit: A more refined version:

Dertt

The battle system is so hard to control.
Otherwise, this is like God. In the form of an RMXP game.

Ruzu

Quote from: Dertt on December 10, 2007, 07:07:55 PM
The battle system is so hard to control.
Otherwise, this is like God. In the form of an RMXP game.

I think it gets easy over the time you play. 
But i agree the other thing XD.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Dertt

How the fuck do I get this wooden plank?

Reives

#216
Edit2: Oh, and thanks guys! :) I just got all my exams done too; chapter 6 is going to be released in about 2 weeks.

Edit: Ugh, the JPG compression made the text barely readable. Here's what it says:

1. Go in a cave from any entrance.

2. Find a rope to climb down one level lower.

3. From that lower level, keep going south-west until you reach the end with a rope to climb up.

4. Climb up that rope, kick the snake that's blocking the way's ass, and keep going until you climb up outside to that elevated exterior mount where the plank is at.



Remember to save, as there is a mini-boss fight between you and the plank somewhere. :>

Dertt

I've gotten to the big snake like six times. It keeps kicking MY ass. And it doesn't even have feet to do it with!

Reives

D:

Here's a video of that fight:
http://youtube.com/watch?v=S7JMpjIg58k

In the video description there are tips and etc. Should help a lot.

Reives

Merry Christmas!




Download link:
www.quintessence-tbv.com/Quintessence_Chap1-6.rar


For dear returning players:
Please use the save file:

www.quintessence-tbv.com/End_of_C5.rar
(Password: played5 )

to continue; it is saved right before the last scene of Chapter 5. It is best to use this save file instead of your own, since there *might* be some slight changes that I have forgotten.

Please only use the save file if you have legidly played through all the prior chapters.


Enjoy!! :> This is the best chapter so far, especially the second half of it.

Ruzu

Merry Christmas to you too.
And Hip Hip Hooray for the New Chapter!!!!  ;8
I'll download as soon as i get on my XP computer santa.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Reives

Thanks. :) All the game files are RTP-independent, by the way; so there's no need to have RTP installed to run it.

Ruzu

Well, i've got a bug i guess to report. It seems to be a bug anyway.



[Spoiler]
After the part where Reivier finds that Serai is dead(or you want us to belive that), after going outside for the guards and fighting the two archer and the melee knights. I've beaten them but i just get stuck there after killing all three. I went to the way to the city but that didn't and i don't see a arrow telling me where to go or anything, so i'm pretty stuck here, i don't know if "You Win" thing is suppose to pop up either.
[/spoiler]
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Reives

[spoiler]
What's supposed to happen is that after you kill the first three, another three will come. I will look into the bug, much thanks for the report - for now, try loading the save file before that event and go through that part again. It shouldn't happen every time, since this is the first report of it happening.[/spoiler]

Ruzu

#224
Alright, i'll get right on it. And i have to agree this is the best chapter of the series so far. :D

[spoiler]
I got it to work, i think i might've missed a archer last time around.
[/spoiler]

Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.