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Portrait in main menu

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Is there a script to display character portraits in the main menu?


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pokeball :)OfflineMale
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?
yes, there should be some CMS's around here in this forum, most of them do this function.
Watch out for: HaloOfTheSun

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I'll look it up, thanks.


The new generation will go to the distance... Will the distance between us smallen?

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But if you still wanted to use old menu, here's the way:

This little script will do:
Code: [Select]
#==============================================
# Potrait / Face
#==============================================

class Window_Base < Window

  def draw_actor_face(actor, x, y)
    bitmap = RPG::Cache.picture(actor.name)
    self.contents.blt(x, y, bitmap, Rect.new(0, 0, 72, 72)
  end

end

Go to Scene_Menu, find and change this one:
Code: [Select]
draw_actor_graphics(...)

With this one:
Code: [Select]
draw_actor_face(actor, 10,  y + 10)

Additional note is, import the file to Graphics/Picture and the file name must EXACTLY SAME to the hero's name on database.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

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Go to Scene_Menu, find and change this one:
Code: [Select]
draw_actor_graphics(...)


I can't find this line... I'm a PKE user, could that be why?
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

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Should be:

Code: [Select]
draw_actor_graphic(...)

Type just

Code: [Select]
draw_actor_graphic

and you will find them.
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Nope, alot of the lines didn't get translated in my version of the PKE, so I think it's one of them. Do official version users have these kinds of problems?
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